@C.B.Esquire
Thanks! we have some relative import modules, so that wasn't really a
big prob for me.

@Jefri:
Ha, good know, tried and works like a charm!
thanks a lot!

On Feb 10, 11:49 pm, Jefri Yeh <[email protected]> wrote:
> if you want a mel-like undo queue, just use undoInfo(openChunk=1) and
> undoInfo(closeChunk=1) to wrap the code that affect the queue.
>
> On Thu, Feb 10, 2011 at 8:41 PM, C. B. Esquire <[email protected]>wrote:
>
> > glad to know it worked,
>
> > Ofer is absolutely correct, appending or inserting (  sys.path.insert(0,
> > yourModulePathHere)  ) will just keep adding it
> > however, One quick now Ling, that code I gave was meant to be run (and will
> > work) within the module it's importing (I know that sounds strange)
>
> > On Wed, Feb 9, 2011 at 8:11 AM, Ling <[email protected]> wrote:
>
> >> put the custom class in a separate file worked!!
>
> >> and using the maya.mel.eval() call makes the ctrl+z undo the whole
> >> thing! sweeeet~
>
> >> thanks a lot guys!
>
> >> -ling
>
> >> On Feb 8, 12:38 am, Ofer Koren <[email protected]> wrote:
> >> > When you call the 'python' mel-command, you're essentially running that
> >> > python code in the "__main__" module (the script editor window). This
> >> means
> >> > that only variables/functions defined in that __main__ module will be
> >> > available to the python call, and definitions made in the module where
> >> the
> >> > python call is made will not.
> >> > So you'll have to refer to your module where your definitions exist in
> >> order
> >> > to use them. You can do this generically like so:
>
> >> > cmd = "import %s; mayaString=%s.customClass(); mayaString.doit()" %
> >> > (__name__, __name__)
> >> > mm.eval('python("%s")' % cmd)
>
> >> > (beware of sys.path.append(...) as it will keep adding to your python
> >> path
> >> > in each cmd call and slow down your python import mechanism; use it only
> >> if
> >> > needed - i assume that since the module is actually running it is
> >> already
> >> > imported and so it probably already exists in the python path)
>
> >> > - Oferwww.mrbroken.com
>
> >> > On Tue, Feb 8, 2011 at 7:43 AM, Ling <[email protected]> wrote:
> >> > > Thanks for the replay guys:
>
> >> > > @Adam, I am not sure, will give it a try..
>
> >> > > @Chad, the reason I am doing this is hoping if I can have some better
> >> > > call back if hit "ctrl-Z" in maya.
> >> > > I could just run the python command directly, but the ctrl+z would
> >> > > only undo the last step defined in the customClass().doIt()
>
> >> > > @C. B. Esquire: currently the customClass is in the same file as the
> >> > > caller functions,
> >> > > but I will try to make it a separate file and see how it works, thanks
> >> > > for the suggestion!
>
> >> > > thanks again! will report after try it in the morning!
>
> >> > > -ling
>
> >> > > On Feb 7, 8:27 pm, "C. B. Esquire" <[email protected]> wrote:
> >> > > > if youre in a python module, which is overriding mel procs, this is
> >> a
> >> > > > perfectly good reason to use python calls in the proc override
> >> > > > if this is the case, you you can import the module in the same call,
> >> to
> >> > > > throw to maya.mel to eval ~
>
> >> > > > cmd = 'python("import
> >> > > > sys;sys.path.append(\'/the/path/to/your/script\');import yourModule;
> >> > > > mayaString=customClass();mayaString.doit()");'
> >> > > > mm.eval(cmd)
>
> >> > > > On Tue, Feb 8, 2011 at 4:59 PM, Chad Dombrova <[email protected]>
> >> wrote:
>
> >> > > > > > cmd   = 'python(\"mayaString = customClass()\");'
> >> > > > > > cmd += 'python(\"mayaString.doit()\");'
>
> >> > > > > > maya.mel.eval(cmd)
>
> >> > > > > wait, i don't get it. why are you using maya.mel.eval to run
> >> python
> >> > > code?
>
> >> > > > > -chad
>
> >> > > > > --
> >> > > > >http://groups.google.com/group/python_inside_maya
>
> >> > > --
> >> > >http://groups.google.com/group/python_inside_maya
>
> >> --
> >>http://groups.google.com/group/python_inside_maya
>
> >  --
> >http://groups.google.com/group/python_inside_maya
>
>

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