Yes that also can help. But i can't find a way to do my particular task. Basically what i need is to bound an object transoframtion to another object via it's normilized transformation vector. I mean something like objectA.transforamtion = an offset* normilized(objectB.transformation) so that objectA act like moon to earth and orbit around it without escaping(going more than offset value). Thanx for trying to understand my terrible english :D
-- http://groups.google.com/group/python_inside_maya
