Yes that also can help.
But i can't find a way to do my particular task.  Basically what i need is
to bound an object transoframtion to another object via it's normilized
transformation vector. I mean something like objectA.transforamtion = an
offset* normilized(objectB.transformation) so that objectA act like moon to
earth and orbit around it without escaping(going more than offset value).
Thanx for trying to understand my terrible english :D

-- 
http://groups.google.com/group/python_inside_maya

Reply via email to