You could use an indirect constraint: Make a transform a child of your Earth. Use this transform as the constraint target for your moon. This will allow you to place the moon wherever you want by manipulating the location of the target transform.
On Wed, Feb 9, 2011 at 2:11 AM, alireza fattahi <[email protected]>wrote: > Yes that also can help. > But i can't find a way to do my particular task. Basically what i need is > to bound an object transoframtion to another object via it's normilized > transformation vector. I mean something like objectA.transforamtion = an > offset* normilized(objectB.transformation) so that objectA act like moon to > earth and orbit around it without escaping(going more than offset value). > Thanx for trying to understand my terrible english :D > > -- > http://groups.google.com/group/python_inside_maya > -- http://groups.google.com/group/python_inside_maya
