I've personally chosen a Maya Python OO way, building my own GUI object and
that works great for me.
Only reason for not using pymel was that I made my tools before it got
standardized and as I was releasing them to the masses I didn't want
unnecessary dependencies.
Reason for not to use Mayas native way is because it's silly :)
Would love to use Qt but haven't tried it yet - again due to keeping the
dependencies out of the equation.
However if you are developing for inhouse use only, those issues are easy to
settle and I'd prolly go for pymel coding and Qt interfaces :)
Cheers
JAKOB WELNER
_____________
Animator | R&D
jakob.welner.dk
On Tue, Mar 15, 2011 at 7:50 AM, Drake <[email protected]> wrote:
> Hi guys,
>
> There are lots of ways to develop a Maya GUI script and I'm wondering
> what options you choose and the reason or experience behind. Say, we
> have the following ways to do GUI scripting:
>
> * Native maya python way, just like the direct translation of mel
> way.
> * Pymel way, with OO-like widgets, helpful layout wrappers and
> flexible lambda for callbacks.
> * PyQt + Qt Designer way, layout your widgets in Qt Designer and
> write your domain logic and behaviors.
> * ... you name it...
>
> Your opinions?
>
> --
> http://groups.google.com/group/python_inside_maya
>
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http://groups.google.com/group/python_inside_maya