PyQT is the best way I think but it need to have PyQT wich is not in the default python binding.
Maya2011 + loadUI can be a good alternative to "old MEL method". On 15 mar, 08:50, Drake <[email protected]> wrote: > Hi guys, > > There are lots of ways to develop a Maya GUI script and I'm wondering > what options you choose and the reason or experience behind. Say, we > have the following ways to do GUI scripting: > > * Native maya python way, just like the direct translation of mel > way. > * Pymel way, with OO-like widgets, helpful layout wrappers and > flexible lambda for callbacks. > * PyQt + Qt Designer way, layout your widgets in Qt Designer and > write your domain logic and behaviors. > * ... you name it... > > Your opinions? -- http://groups.google.com/group/python_inside_maya
