PyQT is the best way I think but it need to have PyQT wich is not in
the default python binding.

Maya2011 + loadUI can be a good alternative to "old MEL method".

On 15 mar, 08:50, Drake <[email protected]> wrote:
> Hi guys,
>
> There are lots of ways to develop a Maya GUI script and I'm wondering
> what options you choose and the reason or experience behind. Say, we
> have the following ways to do GUI scripting:
>
>   * Native maya python way, just like the direct translation of mel
> way.
>   * Pymel way, with OO-like widgets, helpful layout wrappers and
> flexible lambda for callbacks.
>   * PyQt + Qt Designer way, layout your widgets in Qt Designer and
> write your domain logic and behaviors.
>   * ... you name it...
>
> Your opinions?

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