I would like to create a triangulated mesh-like object in Maya using
PyMEL.
Which command should I use to create a new polygon object from
scratch?
I have a list of coordinates tuples, with a (x,y,z) tuple for each
point.
I also have a list of index tuples for each triangular face I want to
make, as a (0,1,2) tuple, which refer to the indicies in the list of
coordinates.
I see that there is a command for appending polygon faces, but how do
I create the first face?

Thank you
-Ben

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