Thanks Tim. I'm still so new that I don't know how to use those. It
looks both simpler and faster than my hacked solution below, so I'll
look into it for sure.

Thank you!

On Apr 21, 12:19 pm, Tim <[email protected]> wrote:
> You're probably looking for one of the MFnMesh::create functions.
>
> On Apr 20, 6:47 pm, Benjamin Golder <[email protected]>
> wrote:
>
>
>
>
>
>
>
> > I would like to create a triangulated mesh-like object in Maya using
> > PyMEL.
> > Which command should I use to create a new polygon object from
> > scratch?
> > I have a list of coordinates tuples, with a (x,y,z) tuple for each
> > point.
> > I also have a list of index tuples for each triangular face I want to
> > make, as a (0,1,2) tuple, which refer to the indicies in the list of
> > coordinates.
> > I see that there is a command for appending polygon faces, but how do
> > I create the first face?
>
> > Thank you
> > -Ben

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