Thanks Tim. I'm still so new that I don't know how to use those. It looks both simpler and faster than my hacked solution below, so I'll look into it for sure.
Thank you! On Apr 21, 12:19 pm, Tim <[email protected]> wrote: > You're probably looking for one of the MFnMesh::create functions. > > On Apr 20, 6:47 pm, Benjamin Golder <[email protected]> > wrote: > > > > > > > > > I would like to create a triangulated mesh-like object in Maya using > > PyMEL. > > Which command should I use to create a new polygon object from > > scratch? > > I have a list of coordinates tuples, with a (x,y,z) tuple for each > > point. > > I also have a list of index tuples for each triangular face I want to > > make, as a (0,1,2) tuple, which refer to the indicies in the list of > > coordinates. > > I see that there is a command for appending polygon faces, but how do > > I create the first face? > > > Thank you > > -Ben -- http://groups.google.com/group/python_inside_maya
