You're probably looking for one of the MFnMesh::create functions. On Apr 20, 6:47 pm, Benjamin Golder <[email protected]> wrote: > I would like to create a triangulated mesh-like object in Maya using > PyMEL. > Which command should I use to create a new polygon object from > scratch? > I have a list of coordinates tuples, with a (x,y,z) tuple for each > point. > I also have a list of index tuples for each triangular face I want to > make, as a (0,1,2) tuple, which refer to the indicies in the list of > coordinates. > I see that there is a command for appending polygon faces, but how do > I create the first face? > > Thank you > -Ben
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