Justin pretty much summed it up.
I'm not a professional coder, but I write a lot of Maya tools for
myself.
I started w/Mel, then checked out Python, which has become my favorite
language.
I haven't used classes, and want to find out about what I'm missing.
I understand your point of view Alexander - that using classes could
be considered superfluous for my needs, but I want to see how they
work and if I can see any advantage to using them in my coding.
I appreciate Justin's comment that they can used simply as a way to
keep code organized - I have done similar type of coding (using
methods and attributes) with Actionscript, and this worked well for me
in the past.
I used pymel for awhile, but found that, as a one person shop, it was
too hard to keep track of what is pymel vs. what is python, so for now
I'm sticking to python.

Also, regarding the use of the object param to create a new style
class - I read up on that.  Is it correct that that is now optional
and all classes are automatically cast as they type 'object'?

Thanks for the help and feedback.

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