Justin, Would your tutorial work for Maya 2012 as well?

On Fri, Jul 29, 2011 at 2:56 PM, Justin <[email protected]> wrote:

> Some more specific reasons I use classes...
> If you want to have it run in a verbose or debug mode, to maybe print
> more output, you would make it a class that has say a verbose
> attribute. Then all your methods can check  "if self.verbose" and do
> more output.
> Also, say your tool has a UI component to it. I have a lot of tools
> that can just be run as a command or can bring up a GUI. You GUI can
> be brought up with, say, a show() method and can set the state of
> attributes for when the actual work method gets called.
>
> self.show() -> set some attribs: self.thisVal, self.thatVal -> hitting
> an ok button calls self.create()
>
> I'm sure that I am missing a lot better examples. But I'm just coming
> up with this off the cuff :-)
> I have one tool that automatically sets up IK on the legs of a
> character, from the selected joints. It has a lot of internal state
> where its remembers names and paths of objects its creating along the
> way. It would be a lot more work for me to have to pass around lots of
> data structures to maintain the state as it runs. I can break work up
> into smaller routines that maybe don't return anything, but rather
> just update the attributes of the class instance.
>
> Also, if you end up getting into using pyqt in maya (which kicks ass,
> as opposed to dealing with that shitty MEL ui code), you will end up
> using clases. I wrote a blog article about installing that:
> http://www.justinfx.com/2011/01/07/installing-pyqt-for-maya-2011-osx/
>
> As for pymel, I tried it out in maya 2009 before it came integrated in
> 2011. I like what they were trying to do, by making the calls more
> pythonic, but I actually found it to be slower than calling the
> standard python API. Probably a lot of overhead in what the underlying
> code does to populate its objects. Maybe its faster now, Im not sure.
>
>
>
> On Jul 29, 2:55 pm, Martin La Land Romero <[email protected]>
> wrote:
> > I was also wondering the same thing that pixelmuncher brought up. I
> usually
> > relay on functions instead of classes. I would love to learn more about
> > their within maya.
> >
> > Thanks
> > On Jul 29, 2011 10:20 AM, "PixelMuncher" <[email protected]> wrote:
> >
> >
> >
> >
> >
> >
> >
> > > Justin pretty much summed it up.
> > > I'm not a professional coder, but I write a lot of Maya tools for
> > > myself.
> > > I started w/Mel, then checked out Python, which has become my favorite
> > > language.
> > > I haven't used classes, and want to find out about what I'm missing.
> > > I understand your point of view Alexander - that using classes could
> > > be considered superfluous for my needs, but I want to see how they
> > > work and if I can see any advantage to using them in my coding.
> > > I appreciate Justin's comment that they can used simply as a way to
> > > keep code organized - I have done similar type of coding (using
> > > methods and attributes) with Actionscript, and this worked well for me
> > > in the past.
> > > I used pymel for awhile, but found that, as a one person shop, it was
> > > too hard to keep track of what is pymel vs. what is python, so for now
> > > I'm sticking to python.
> >
> > > Also, regarding the use of the object param to create a new style
> > > class - I read up on that. Is it correct that that is now optional
> > > and all classes are automatically cast as they type 'object'?
> >
> > > Thanks for the help and feedback.
> >
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-- 
Martin La Land Romero
www.martinromerovfx.com
http://martinromerovfx.blogspot.com/
[email protected]
(415)261-2172

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