I was also wondering the same thing that pixelmuncher brought up. I usually
relay on functions instead of classes. I would love to learn more about
their within maya.

Thanks
On Jul 29, 2011 10:20 AM, "PixelMuncher" <[email protected]> wrote:
> Justin pretty much summed it up.
> I'm not a professional coder, but I write a lot of Maya tools for
> myself.
> I started w/Mel, then checked out Python, which has become my favorite
> language.
> I haven't used classes, and want to find out about what I'm missing.
> I understand your point of view Alexander - that using classes could
> be considered superfluous for my needs, but I want to see how they
> work and if I can see any advantage to using them in my coding.
> I appreciate Justin's comment that they can used simply as a way to
> keep code organized - I have done similar type of coding (using
> methods and attributes) with Actionscript, and this worked well for me
> in the past.
> I used pymel for awhile, but found that, as a one person shop, it was
> too hard to keep track of what is pymel vs. what is python, so for now
> I'm sticking to python.
>
> Also, regarding the use of the object param to create a new style
> class - I read up on that. Is it correct that that is now optional
> and all classes are automatically cast as they type 'object'?
>
> Thanks for the help and feedback.
>
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