I don't know if slerp is correctly exposed but I can tell you that there is
a new api binding available in 2012.  Maya API 2.  Its a faster and more
friendly python api and the docs suggest that slerp is exposed correctly.

On Tue, Oct 4, 2011 at 5:26 PM, a_adam <a_adam_li...@gmx.de> wrote:

> Hi there,
>
> just joined in here, and I'm looking forward to some good discussions!
> And of course I stumbled into a problem today which brought me here in
> the first place: I can't for the life of me trigger the slerp function
> from the MQuaternion class.
>
> The API docs tell me that there are two slerps (odd enough), one
> considering spin and being marked as not exposed to scripting, and a
> simple one without a spin argument which should be accessable to
> scripting. It is this simpler version which I'm trying to get to work.
>
> I've seen in this group's archive that slerp indeed does not seem to
> be not implemented in the Python wrapper. However, that post is over a
> year old, and I asked myself if Autodesk did anything for Maya 2012 to
> make this work? Or anyone found a workaround in the meantime?
>
> Many thanks in advance for a quick hint, cheers!
>
> -Andre
>
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-- 
David Moulder
http://www.google.com/profiles/squish3d

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