I don't know if slerp is correctly exposed but I can tell you that there is a new api binding available in 2012. Maya API 2. Its a faster and more friendly python api and the docs suggest that slerp is exposed correctly.
On Tue, Oct 4, 2011 at 5:26 PM, a_adam <a_adam_li...@gmx.de> wrote: > Hi there, > > just joined in here, and I'm looking forward to some good discussions! > And of course I stumbled into a problem today which brought me here in > the first place: I can't for the life of me trigger the slerp function > from the MQuaternion class. > > The API docs tell me that there are two slerps (odd enough), one > considering spin and being marked as not exposed to scripting, and a > simple one without a spin argument which should be accessable to > scripting. It is this simpler version which I'm trying to get to work. > > I've seen in this group's archive that slerp indeed does not seem to > be not implemented in the Python wrapper. However, that post is over a > year old, and I asked myself if Autodesk did anything for Maya 2012 to > make this work? Or anyone found a workaround in the meantime? > > Many thanks in advance for a quick hint, cheers! > > -Andre > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- David Moulder http://www.google.com/profiles/squish3d -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe