Thanks David, I had hoped for something like this, API 2 looks promising so far! Will try to implement my stuff going this route, will keep you posted how it goes.
Thanks again! -André On Oct 4, 11:47 pm, David Moulder <[email protected]> wrote: > I don't know if slerp is correctly exposed but I can tell you that there is > a new api binding available in 2012. Maya API 2. Its a faster and more > friendly python api and the docs suggest that slerp is exposed correctly. > > > > > > > > > > On Tue, Oct 4, 2011 at 5:26 PM, a_adam <[email protected]> wrote: > > Hi there, > > > just joined in here, and I'm looking forward to some good discussions! > > And of course I stumbled into a problem today which brought me here in > > the first place: I can't for the life of me trigger the slerp function > > from the MQuaternion class. > > > The API docs tell me that there are two slerps (odd enough), one > > considering spin and being marked as not exposed to scripting, and a > > simple one without a spin argument which should be accessable to > > scripting. It is this simpler version which I'm trying to get to work. > > > I've seen in this group's archive that slerp indeed does not seem to > > be not implemented in the Python wrapper. However, that post is over a > > year old, and I asked myself if Autodesk did anything for Maya 2012 to > > make this work? Or anyone found a workaround in the meantime? > > > Many thanks in advance for a quick hint, cheers! > > > -Andre > > > -- > > view archives:http://groups.google.com/group/python_inside_maya > > change your subscription settings: > >http://groups.google.com/group/python_inside_maya/subscribe > > -- > David Moulderhttp://www.google.com/profiles/squish3d -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
