Thanks David, I had hoped for something like this, API 2 looks
promising so far! Will try to implement my stuff going this route,
will keep you posted how it goes.

Thanks again!

  -André


On Oct 4, 11:47 pm, David Moulder <[email protected]> wrote:
> I don't know if slerp is correctly exposed but I can tell you that there is
> a new api binding available in 2012.  Maya API 2.  Its a faster and more
> friendly python api and the docs suggest that slerp is exposed correctly.
>
>
>
>
>
>
>
>
>
> On Tue, Oct 4, 2011 at 5:26 PM, a_adam <[email protected]> wrote:
> > Hi there,
>
> > just joined in here, and I'm looking forward to some good discussions!
> > And of course I stumbled into a problem today which brought me here in
> > the first place: I can't for the life of me trigger the slerp function
> > from the MQuaternion class.
>
> > The API docs tell me that there are two slerps (odd enough), one
> > considering spin and being marked as not exposed to scripting, and a
> > simple one without a spin argument which should be accessable to
> > scripting. It is this simpler version which I'm trying to get to work.
>
> > I've seen in this group's archive that slerp indeed does not seem to
> > be not implemented in the Python wrapper. However, that post is over a
> > year old, and I asked myself if Autodesk did anything for Maya 2012 to
> > make this work? Or anyone found a workaround in the meantime?
>
> > Many thanks in advance for a quick hint, cheers!
>
> > -Andre
>
> > --
> > view archives:http://groups.google.com/group/python_inside_maya
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> --
> David Moulderhttp://www.google.com/profiles/squish3d

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