Gvim (Linux), Mvim (Mac) and Maya script editor for testing. I've
tried Textmate, BBEdit, Eclipse, Kate, Sublime Text 2 and Notepad++.
None compare to the power of vim with it's macros and easy editing.
Took me a few weeks to figure out how to be efficient but I'm way more
efficient now than I ever was in any other editor.

On Oct 5, 9:50 am, Justin Israel <[email protected]> wrote:
> I've never felt a need to have the telnet commands to maya functionality
> working. I tried it once with low commitment and the script didnt work
> anymore and I didnt care enough to look onto it.
> Whether I use eclipse+pydev, or coda, or whatever, I usually just have a
> small snippet in the maya script editor like this:
>
> import myNewTool; reload(myNewTool); myNewTool.Run()
> # or whatever launches my script
>
> and I just select and hit return.
>
> I used to have completion set up in eclipse, but that was only important to
> me when I was learning the api. Now, I just have the python commands
> reference page up and I look at it.
>
> Though, using eclipse for autocompletion is really nice when you are
> developing pyqt apps for maya, since qt has way more classes and tons of
> constants and whatnot. So it is faster than drilling down through their api
> doc.
>  On Oct 5, 2011 7:13 AM, "Farsheed Ashouri" <[email protected]>
> wrote:> gVim + Mapy
>
> > --
> > view archives:http://groups.google.com/group/python_inside_maya
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