Any interest in open sourcing the node GUI aspects?  I wrote this a while ago 
and have been meaning to rework it. 

http://mdag.fie.us/

It might be interesting to see if there is any use in sharing some burden. 

On Apr 17, 2012, at 4:27 PM, Tim Withers <clay.with...@gmail.com> wrote:

> Well hello.  So I just completed this interface to be used in conjunction 
> with my Masters' Thesis and figured I'd post it here to show a little bit 
> more of what PyQt can do?  The goal of the interface was to bring a 
> node-based, Houdini/Nuke/Fusion/Naiad, type interface to Maya.  When I 
> started I didn't know Python or PyQt, and really didn't even know if what I 
> wanted to achieve was possible with PyQt.  So I started learning!  I watched 
> both of Justin Israel's videos on CMIVFX (link to these videos are in my 
> vimeo link) to get me started, then Justin mentored me through the 
> development process.
> 
> I wasn't sure of how flexible PyQt was or how customizable it could be.  Like 
> I said, I didn't even know if making a node-based interface was possible 
> before I started, but YEP, it is!  Obviously the underlying algorithms are 
> not as sophisticated as Houdini or Naiad, but it does what I set out for it 
> to do.  The interface alleviates a lot of the frustrating interface aspects 
> of Maya.  For me, some of the more frustrating aspects are the collision 
> events, instancing, poor menu design, lack of organization, and the 
> SHIFT+CLICK garbage to create relationships between objects (WHICH ORDER DO I 
> CLICK? I DON'T EVER REMEMBER and 9 times out of 10 I get it wrong).
> 
> The link to the video is here: https://vimeo.com/40380911 
> 
> It doesn't show everything the interface can do; I just started recording my 
> screen and played around with it.  Enjoy!
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