That's great man, congrats! Martin
On Wed, Apr 18, 2012 at 12:17 PM, Aditya Naik <tweedledu...@gmail.com>wrote: > awesome stuff Tim. > > On Tue, Apr 17, 2012 at 9:47 PM, Tim Withers <clay.with...@gmail.com>wrote: > >> Yeah I believe I'm going to release the source code for it. I'm >> currently pretty busy and would like to have some documentation with it. >> The next couple of days will determine when I put the source code out for >> the world. I'll either post in this thread or create a new one with link, >> etc... >> >> >> On Tuesday, April 17, 2012 11:18:00 PM UTC-5, leith wrote: >> >>> Any interest in open sourcing the node GUI aspects? I wrote this a >>> while ago and have been meaning to rework it. >>> >>> http://mdag.fie.us/ >>> >>> It might be interesting to see if there is any use in sharing some >>> burden. >>> >>> On Apr 17, 2012, at 4:27 PM, Tim Withers wrote: >>> >>> Well hello. So I just completed this interface to be used in >>> conjunction with my Masters' Thesis and figured I'd post it here to show a >>> little bit more of what PyQt can do? The goal of the interface was to >>> bring a node-based, Houdini/Nuke/Fusion/Naiad, type interface to Maya. >>> When I started I didn't know Python or PyQt, and really didn't even know >>> if what I wanted to achieve was possible with PyQt. So I started learning! >>> I watched both of Justin Israel's videos on CMIVFX (link to these videos >>> are in my vimeo link) to get me started, then Justin mentored me through >>> the development process. >>> >>> I wasn't sure of how flexible PyQt was or how customizable it could be. >>> Like I said, I didn't even know if making a node-based interface was >>> possible before I started, but YEP, it is! Obviously the underlying >>> algorithms are not as sophisticated as Houdini or Naiad, but it does what I >>> set out for it to do. The interface alleviates a lot of the frustrating >>> interface aspects of Maya. For me, some of the more frustrating aspects >>> are the collision events, instancing, poor menu design, lack of >>> organization, and the SHIFT+CLICK garbage to create relationships between >>> objects (WHICH ORDER DO I CLICK? I DON'T EVER REMEMBER and 9 times out of >>> 10 I get it wrong). >>> >>> The link to the video is here: >>> https://vimeo.com/**40380911<https://vimeo.com/40380911> >>> >>> >>> It doesn't show everything the interface can do; I just started >>> recording my screen and played around with it. Enjoy! >>> >>> -- >>> view archives: >>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>> change your subscription settings: http://groups.google.com/** >>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>> >>> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- Martin La Land Romero www.martinromerovfx.com http://martinromerovfx.blogspot.com/ martinmrom...@gmail.com (415)261-2172 -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe