That's great man, congrats!

Martin

On Wed, Apr 18, 2012 at 12:17 PM, Aditya Naik <tweedledu...@gmail.com>wrote:

> awesome stuff Tim.
>
> On Tue, Apr 17, 2012 at 9:47 PM, Tim Withers <clay.with...@gmail.com>wrote:
>
>> Yeah I believe I'm going to release the source code for it.  I'm
>> currently pretty busy and would like to have some documentation with it.
>>  The next couple of days will determine when I put the source code out for
>> the world.  I'll either post in this thread or create a new one with link,
>> etc...
>>
>>
>> On Tuesday, April 17, 2012 11:18:00 PM UTC-5, leith wrote:
>>
>>> Any interest in open sourcing the node GUI aspects?  I wrote this a
>>> while ago and have been meaning to rework it.
>>>
>>> http://mdag.fie.us/
>>>
>>> It might be interesting to see if there is any use in sharing some
>>> burden.
>>>
>>> On Apr 17, 2012, at 4:27 PM, Tim Withers wrote:
>>>
>>> Well hello.  So I just completed this interface to be used in
>>> conjunction with my Masters' Thesis and figured I'd post it here to show a
>>> little bit more of what PyQt can do?  The goal of the interface was to
>>> bring a node-based, Houdini/Nuke/Fusion/Naiad, type interface to Maya.
>>>  When I started I didn't know Python or PyQt, and really didn't even know
>>> if what I wanted to achieve was possible with PyQt.  So I started learning!
>>>  I watched both of Justin Israel's videos on CMIVFX (link to these videos
>>> are in my vimeo link) to get me started, then Justin mentored me through
>>> the development process.
>>>
>>> I wasn't sure of how flexible PyQt was or how customizable it could be.
>>>  Like I said, I didn't even know if making a node-based interface was
>>> possible before I started, but YEP, it is!  Obviously the underlying
>>> algorithms are not as sophisticated as Houdini or Naiad, but it does what I
>>> set out for it to do.  The interface alleviates a lot of the frustrating
>>> interface aspects of Maya.  For me, some of the more frustrating aspects
>>> are the collision events, instancing, poor menu design, lack of
>>> organization, and the SHIFT+CLICK garbage to create relationships between
>>> objects (WHICH ORDER DO I CLICK? I DON'T EVER REMEMBER and 9 times out of
>>> 10 I get it wrong).
>>>
>>> The link to the video is here: 
>>> https://vimeo.com/**40380911<https://vimeo.com/40380911>
>>>
>>>
>>> It doesn't show everything the interface can do; I just started
>>> recording my screen and played around with it.  Enjoy!
>>>
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-- 
Martin La Land Romero
www.martinromerovfx.com
http://martinromerovfx.blogspot.com/
martinmrom...@gmail.com
(415)261-2172

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