Great work Tim!

On Wed, Apr 18, 2012 at 1:30 PM, Martin La Land Romero <
martinmrom...@gmail.com> wrote:

> That's great man, congrats!
>
> Martin
>
>
> On Wed, Apr 18, 2012 at 12:17 PM, Aditya Naik <tweedledu...@gmail.com>wrote:
>
>> awesome stuff Tim.
>>
>> On Tue, Apr 17, 2012 at 9:47 PM, Tim Withers <clay.with...@gmail.com>wrote:
>>
>>> Yeah I believe I'm going to release the source code for it.  I'm
>>> currently pretty busy and would like to have some documentation with it.
>>>  The next couple of days will determine when I put the source code out for
>>> the world.  I'll either post in this thread or create a new one with link,
>>> etc...
>>>
>>>
>>> On Tuesday, April 17, 2012 11:18:00 PM UTC-5, leith wrote:
>>>
>>>> Any interest in open sourcing the node GUI aspects?  I wrote this a
>>>> while ago and have been meaning to rework it.
>>>>
>>>> http://mdag.fie.us/
>>>>
>>>> It might be interesting to see if there is any use in sharing some
>>>> burden.
>>>>
>>>> On Apr 17, 2012, at 4:27 PM, Tim Withers wrote:
>>>>
>>>> Well hello.  So I just completed this interface to be used in
>>>> conjunction with my Masters' Thesis and figured I'd post it here to show a
>>>> little bit more of what PyQt can do?  The goal of the interface was to
>>>> bring a node-based, Houdini/Nuke/Fusion/Naiad, type interface to Maya.
>>>>  When I started I didn't know Python or PyQt, and really didn't even know
>>>> if what I wanted to achieve was possible with PyQt.  So I started learning!
>>>>  I watched both of Justin Israel's videos on CMIVFX (link to these videos
>>>> are in my vimeo link) to get me started, then Justin mentored me through
>>>> the development process.
>>>>
>>>> I wasn't sure of how flexible PyQt was or how customizable it could be.
>>>>  Like I said, I didn't even know if making a node-based interface was
>>>> possible before I started, but YEP, it is!  Obviously the underlying
>>>> algorithms are not as sophisticated as Houdini or Naiad, but it does what I
>>>> set out for it to do.  The interface alleviates a lot of the frustrating
>>>> interface aspects of Maya.  For me, some of the more frustrating aspects
>>>> are the collision events, instancing, poor menu design, lack of
>>>> organization, and the SHIFT+CLICK garbage to create relationships between
>>>> objects (WHICH ORDER DO I CLICK? I DON'T EVER REMEMBER and 9 times out of
>>>> 10 I get it wrong).
>>>>
>>>> The link to the video is here: 
>>>> https://vimeo.com/**40380911<https://vimeo.com/40380911>
>>>>
>>>>
>>>> It doesn't show everything the interface can do; I just started
>>>> recording my screen and played around with it.  Enjoy!
>>>>
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>
>
>
> --
> Martin La Land Romero
> www.martinromerovfx.com
> http://martinromerovfx.blogspot.com/
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> (415)261-2172
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