Great work Tim! On Wed, Apr 18, 2012 at 1:30 PM, Martin La Land Romero < martinmrom...@gmail.com> wrote:
> That's great man, congrats! > > Martin > > > On Wed, Apr 18, 2012 at 12:17 PM, Aditya Naik <tweedledu...@gmail.com>wrote: > >> awesome stuff Tim. >> >> On Tue, Apr 17, 2012 at 9:47 PM, Tim Withers <clay.with...@gmail.com>wrote: >> >>> Yeah I believe I'm going to release the source code for it. I'm >>> currently pretty busy and would like to have some documentation with it. >>> The next couple of days will determine when I put the source code out for >>> the world. I'll either post in this thread or create a new one with link, >>> etc... >>> >>> >>> On Tuesday, April 17, 2012 11:18:00 PM UTC-5, leith wrote: >>> >>>> Any interest in open sourcing the node GUI aspects? I wrote this a >>>> while ago and have been meaning to rework it. >>>> >>>> http://mdag.fie.us/ >>>> >>>> It might be interesting to see if there is any use in sharing some >>>> burden. >>>> >>>> On Apr 17, 2012, at 4:27 PM, Tim Withers wrote: >>>> >>>> Well hello. So I just completed this interface to be used in >>>> conjunction with my Masters' Thesis and figured I'd post it here to show a >>>> little bit more of what PyQt can do? The goal of the interface was to >>>> bring a node-based, Houdini/Nuke/Fusion/Naiad, type interface to Maya. >>>> When I started I didn't know Python or PyQt, and really didn't even know >>>> if what I wanted to achieve was possible with PyQt. So I started learning! >>>> I watched both of Justin Israel's videos on CMIVFX (link to these videos >>>> are in my vimeo link) to get me started, then Justin mentored me through >>>> the development process. >>>> >>>> I wasn't sure of how flexible PyQt was or how customizable it could be. >>>> Like I said, I didn't even know if making a node-based interface was >>>> possible before I started, but YEP, it is! Obviously the underlying >>>> algorithms are not as sophisticated as Houdini or Naiad, but it does what I >>>> set out for it to do. The interface alleviates a lot of the frustrating >>>> interface aspects of Maya. For me, some of the more frustrating aspects >>>> are the collision events, instancing, poor menu design, lack of >>>> organization, and the SHIFT+CLICK garbage to create relationships between >>>> objects (WHICH ORDER DO I CLICK? I DON'T EVER REMEMBER and 9 times out of >>>> 10 I get it wrong). >>>> >>>> The link to the video is here: >>>> https://vimeo.com/**40380911<https://vimeo.com/40380911> >>>> >>>> >>>> It doesn't show everything the interface can do; I just started >>>> recording my screen and played around with it. Enjoy! >>>> >>>> -- >>>> view archives: >>>> http://groups.google.com/**group/python_inside_maya<http://groups.google.com/group/python_inside_maya> >>>> change your subscription settings: http://groups.google.com/** >>>> group/python_inside_maya/**subscribe<http://groups.google.com/group/python_inside_maya/subscribe> >>>> >>>> -- >>> view archives: http://groups.google.com/group/python_inside_maya >>> change your subscription settings: >>> http://groups.google.com/group/python_inside_maya/subscribe >>> >> >> -- >> view archives: http://groups.google.com/group/python_inside_maya >> change your subscription settings: >> http://groups.google.com/group/python_inside_maya/subscribe >> > > > > -- > Martin La Land Romero > www.martinromerovfx.com > http://martinromerovfx.blogspot.com/ > martinmrom...@gmail.com > (415)261-2172 > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe