Yes justin,

i want to refer to the objectName and other properties like text() that i 
set dynamically.

How can i do it explicitly...?









On Monday, September 3, 2012 8:59:55 PM UTC+5:30, Justin Israel wrote:
>
> You are replacing the same self.frame each time you loop
>
> for i in range (1,5):
>     self.frame = QtGui.QFrame(self.Frame_ptr)  
>
> This will work in terms of creating them and parenting each button to the 
> frame you just made. 
>
> As a different point, I don't see where you have the attribute name:
>
> MainUi.Frame_1.children
>
> Are you trying to refer directly to the objectName you set dynamically as 
> an attribute? Frame_1 would not automatically resolve to an object name 
> unless you explicitly did:
> MainUi.Frame_1 = anObject
>  
>
>
>
>
>
>
> On Sep 3, 2012, at 12:54 AM, PBLN RAO <[email protected] <javascript:>> 
> wrote:
>
> Hi,
>
> I have a QFrame (Frame_ptr), and at run time i am creating a frames in 
> loop with child objects in that frame.
>
> like 
> [code]
> for i in range (1,5):
>     self.frame = QtGui.QFrame(self.Frame_ptr)             # creating frame 
> as child in "Frame_prt" as discussed above 
>
>     self.frame.setGeometry(QtCore.QRect(9, self.Record_Location, 575, 25))
>
>     self.frame.setMinimumSize(QtCore.QSize(575, 25))
>
>     self.frame.setMaximumSize(QtCore.QSize(575, 10))
>
>     self.frame.setFrameShape(QtGui.QFrame.NoFrame)
>
>     self.frame.setFrameShadow(QtGui.QFrame.Raised)
>
>     self.frame.setObjectName("Frame_" + i)
>
>     self.frame.show()
>
>
> #Adding Button
>    self.pushButton = QtGui.QPushButton(i,self.frame)                      
> #creating as child in above created frame 
>
>    self.pushButton.setGeometry(QtCore.QRect(0, 0, 65, 25))
>
>    self.pushButton.setAutoFillBackground(False)
>
>    self.pushButton.setCheckable(True)
>
>    self.pushButton.setObjectName("Btn_" +  i)
>   
> [/code]
>
> now in maya if i use the below command it gives me error 
> [code]
> for child1 in MainUi.Frame_1.children(): 
>
>     print child1.objectName()
>
> # Error: AttributeError: 'Interface' object has no attribute 'Frame_012' # 
>
> [/code]
>
> if i create the same in designer and use the same command i can retrieve 
> the details.
> how to overcome this issue.
>
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