Justin thx for the help....

On Tuesday, September 4, 2012 8:15:21 PM UTC+5:30, Justin Israel wrote:
>
> If you plan on creating and destroying dynamic objects then you might want 
> to store them in a dict. 
>
> self.dynamics = {}
> # create them in a dict
> for i in xrange(10):
>     obj = QtGui.QWidget(self)
>     self.dynamics["widget%02d" % i] = obj
>
> # loop over them later
> for name, widget in self.dynamics.iteritems():
>     print name, widget
>
>
>
>
>
> On Sep 3, 2012, at 11:11 PM, PBLN RAO <[email protected] <javascript:>> 
> wrote:
>
> Yes justin,
>
> i want to refer to the objectName and other properties like text() that i 
> set dynamically.
>
> How can i do it explicitly...?
>
>
>
>
>
>
>
>
>
> On Monday, September 3, 2012 8:59:55 PM UTC+5:30, Justin Israel wrote:
>>
>> You are replacing the same self.frame each time you loop
>>
>> for i in range (1,5):
>>     self.frame = QtGui.QFrame(self.Frame_ptr)  
>>
>> This will work in terms of creating them and parenting each button to the 
>> frame you just made. 
>>
>> As a different point, I don't see where you have the attribute name:
>>
>> MainUi.Frame_1.children
>>
>> Are you trying to refer directly to the objectName you set dynamically as 
>> an attribute? Frame_1 would not automatically resolve to an object name 
>> unless you explicitly did:
>> MainUi.Frame_1 = anObject
>>  
>>
>>
>>
>>
>>
>>
>> On Sep 3, 2012, at 12:54 AM, PBLN RAO <[email protected]> wrote:
>>
>> Hi,
>>
>> I have a QFrame (Frame_ptr), and at run time i am creating a frames in 
>> loop with child objects in that frame.
>>
>> like 
>> [code]
>> for i in range (1,5):
>>     self.frame = QtGui.QFrame(self.Frame_ptr)             # creating 
>> frame as child in "Frame_prt" as discussed above 
>>
>>     self.frame.setGeometry(QtCore.QRect(9, self.Record_Location, 575, 25))
>>
>>     self.frame.setMinimumSize(QtCore.QSize(575, 25))
>>
>>     self.frame.setMaximumSize(QtCore.QSize(575, 10))
>>
>>     self.frame.setFrameShape(QtGui.QFrame.NoFrame)
>>
>>     self.frame.setFrameShadow(QtGui.QFrame.Raised)
>>
>>     self.frame.setObjectName("Frame_" + i)
>>
>>     self.frame.show()
>>
>>
>> #Adding Button
>>    self.pushButton = QtGui.QPushButton(i,self.frame)                      
>> #creating as child in above created frame 
>>
>>    self.pushButton.setGeometry(QtCore.QRect(0, 0, 65, 25))
>>
>>    self.pushButton.setAutoFillBackground(False)
>>
>>    self.pushButton.setCheckable(True)
>>
>>    self.pushButton.setObjectName("Btn_" +  i)
>>   
>> [/code]
>>
>> now in maya if i use the below command it gives me error 
>> [code]
>> for child1 in MainUi.Frame_1.children(): 
>>
>>     print child1.objectName()
>>
>> # Error: AttributeError: 'Interface' object has no attribute 'Frame_012' 
>> # 
>>
>> [/code]
>>
>> if i create the same in designer and use the same command i can retrieve 
>> the details.
>> how to overcome this issue.
>>
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