Hi guys

Any idea how to select and store an ordered list of verts along a portion 
of a contiguous edge?

In other words:
*Given two selected vertices (vert1 and vert2) on a contiguous edge, select 
all of the verts from vert1 to vert2 (inclusive) and store them in that 
order for future manipulation*.

That would allow one to do stuff to them (such as create a joint chain 
snapped to those points, create cloth constraints along those points, etc).

Right now it's easy to select the edges manually and convert that selection 
to verts and then run scriptX.  The problem with that semi-automated 
process is that the order of verts isn't in a straight line from vert1 to 
vert2.

Maya has a command called shortestEdgePath, but it seems to be flawed in 
how it calculates the shortestEdgePath (and since it selects an edge path 
rather than an ordered set of verts, even if it worked well, it still 
wouldn't produce the result I'm looking for)

Thanks for any ideas you may have to share
C

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