How is the calculation of shortestEdgePath flawed? It's worked in the 
situations I've tried it, though they certainly haven't been exhaustive.

On Tuesday, October 23, 2012 6:35:12 AM UTC-7, charles le guen wrote:
>
> Hi guys
>
> Any idea how to select and store an ordered list of verts along a portion 
> of a contiguous edge?
>
> In other words:
> *Given two selected vertices (vert1 and vert2) on a contiguous edge, 
> select all of the verts from vert1 to vert2 (inclusive) and store them in 
> that order for future manipulation*.
>
> That would allow one to do stuff to them (such as create a joint chain 
> snapped to those points, create cloth constraints along those points, etc).
>
> Right now it's easy to select the edges manually and convert that 
> selection to verts and then run scriptX.  The problem with that 
> semi-automated process is that the order of verts isn't in a straight line 
> from vert1 to vert2.
>
> Maya has a command called shortestEdgePath, but it seems to be flawed in 
> how it calculates the shortestEdgePath (and since it selects an edge path 
> rather than an ordered set of verts, even if it worked well, it still 
> wouldn't produce the result I'm looking for)
>
> Thanks for any ideas you may have to share
> C
>
>

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