Hey Rishis3D,

Easiest way I found to start with this was by learning from a great working 
example. 
There's a python collision deformer for Maya available on the internet 
which is using the Compute Function.

I actually rewrote this to C++ for learning purposes some time ago. I'm not 
sure if I have it laying around somewhere. ;)

Check out the video here: http://vimeo.com/13150202
And you can download the script from the link underneath the video.

Is this enough info? ;)

- Roy



On Wednesday, November 21, 2012 6:10:35 PM UTC+1, Rishis3D wrote:
>
> Hi Guys,
>
> I want to write my own Collision Deformer (Mesh to Mesh) .. in both Python 
> and C++
> for tat i have some quires to start up . whether i want to use 
> Deform Function for Compute Function?
>
>

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