Hey Rishis3D, Easiest way I found to start with this was by learning from a great working example. There's a python collision deformer for Maya available on the internet which is using the Compute Function.
I actually rewrote this to C++ for learning purposes some time ago. I'm not sure if I have it laying around somewhere. ;) Check out the video here: http://vimeo.com/13150202 And you can download the script from the link underneath the video. Is this enough info? ;) - Roy On Wednesday, November 21, 2012 6:10:35 PM UTC+1, Rishis3D wrote: > > Hi Guys, > > I want to write my own Collision Deformer (Mesh to Mesh) .. in both Python > and C++ > for tat i have some quires to start up . whether i want to use > Deform Function for Compute Function? > > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
