You can grab the transform matrix from a geometry datahandle by calling
MDataHandle::geometryTransformMatrix

On Wed, Nov 21, 2012 at 10:58 PM, Rishis3D <[email protected]> wrote:

> Thanks for Your Reply guys,
>
> @Roy.. im usually do the same for doing R&D what u have done.. i using
> jcollision deformer for my reference.. but he is using compute Function..
> but as per Chad's SphereCollider Deformer Compute Function take Extra
> Graph Evalution.. Thats why i am asking is Question.. and ill come one by
> one how to Transfer That Python Plugin into C++ for my R&D
>
> @Chad.. As i mentioned  above you have implemented a deform function for
> your SphereCollider Deformer..
> you access the input mesh using output handle from the data block. but you
> implement a Accessory node to get the ColliderMatrix.
> in my cash how do i get tat information for my Collider mesh
>
>
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