You can grab the transform matrix from a geometry datahandle by calling MDataHandle::geometryTransformMatrix
On Wed, Nov 21, 2012 at 10:58 PM, Rishis3D <[email protected]> wrote: > Thanks for Your Reply guys, > > @Roy.. im usually do the same for doing R&D what u have done.. i using > jcollision deformer for my reference.. but he is using compute Function.. > but as per Chad's SphereCollider Deformer Compute Function take Extra > Graph Evalution.. Thats why i am asking is Question.. and ill come one by > one how to Transfer That Python Plugin into C++ for my R&D > > @Chad.. As i mentioned above you have implemented a deform function for > your SphereCollider Deformer.. > you access the input mesh using output handle from the data block. but you > implement a Accessory node to get the ColliderMatrix. > in my cash how do i get tat information for my Collider mesh > > > -- > view archives: http://groups.google.com/group/python_inside_maya > change your subscription settings: > http://groups.google.com/group/python_inside_maya/subscribe > -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
