Thanks for Your Reply guys, @Roy.. im usually do the same for doing R&D what u have done.. i using jcollision deformer for my reference.. but he is using compute Function.. but as per Chad's SphereCollider Deformer Compute Function take Extra Graph Evalution.. Thats why i am asking is Question.. and ill come one by one how to Transfer That Python Plugin into C++ for my R&D
@Chad.. As i mentioned above you have implemented a deform function for your SphereCollider Deformer.. you access the input mesh using output handle from the data block. but you implement a Accessory node to get the ColliderMatrix. in my cash how do i get tat information for my Collider mesh -- view archives: http://groups.google.com/group/python_inside_maya change your subscription settings: http://groups.google.com/group/python_inside_maya/subscribe
