Thanks for Your Reply guys,

@Roy.. im usually do the same for doing R&D what u have done.. i using 
jcollision deformer for my reference.. but he is using compute Function..
but as per Chad's SphereCollider Deformer Compute Function take Extra Graph 
Evalution.. Thats why i am asking is Question.. and ill come one by one how 
to Transfer That Python Plugin into C++ for my R&D

@Chad.. As i mentioned  above you have implemented a deform function for 
your SphereCollider Deformer.. 
you access the input mesh using output handle from the data block. but you 
implement a Accessory node to get the ColliderMatrix.
in my cash how do i get tat information for my Collider mesh 


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