Ya, I hope I wasn't being misleading. There are things that will require
c++ to achieve proper performance.
What I mean is that simply writing in c++ won't equal a gain across the
board.
As you put it, you can't just disregard it as an option entirely. It comes
down to profiling the code in question.
On Jan 20, 2013 10:12 PM, "Christopher Evans" <[email protected]> wrote:

> This performance increase often cannot be overlooked. If you do anything
> with meshes or animations especially.  Not to mention that many C++
> functions are still not exposed to openMaya, but many times a C++ plugin
> will do something in milliseconds but the python code could take minutes.
>
>
> On Sat, Jan 19, 2013 at 8:37 PM, Justin Israel <[email protected]>wrote:
>
>> Pyside/pyqt is not limited. At Designer is not the language. It is a
>> tool. This tool is more useful for c++
>>
>> The things you would find missing from the python bindings are things
>> that are not needed in python.
>>
>> Auto desk doesn't support pyqt/pyside. They support at and users have to
>> build python bindings. Python is supported because it is fast to prototype
>> or build many tools that are fast enough. You also have access to a massive
>> choice of python libraries. You can also move critical code to python c
>> extensions and still continue using python overall
>>
>> There is no benefit to writing your code in C++ unless it will provide a
>> performance increase.
>> On Jan 20, 2013 5:34 AM, "illunara" <[email protected]> wrote:
>>
>>> Well, if it possibles, i would love to do all those UI-setup:
>>> paint,event,drag-drop.... in the UI file, for convenient, also easy to
>>> manage, right? :)
>>>
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