Yeah, like when you handle a deform problem, most of them are plugin i think. I know that what Python can do, C++ can do it better. Then can i understand it like this? Python is for scripting, solving small problem that suddenly popup, or small tool. In a long,large project, or if you wanna be a characterTD, this is when C++ come in handy.
Normally, characterTD or tech-artist is not a coder from beginning, aren't they. So Python is for beginner. On Sun, Jan 20, 2013 at 4:26 PM, Justin Israel <[email protected]>wrote: > Ya, I hope I wasn't being misleading. There are things that will require > c++ to achieve proper performance. > What I mean is that simply writing in c++ won't equal a gain across the > board. > As you put it, you can't just disregard it as an option entirely. It comes > down to profiling the code in question. > On Jan 20, 2013 10:12 PM, "Christopher Evans" <[email protected]> > wrote: > >> This performance increase often cannot be overlooked. If you do anything >> with meshes or animations especially. Not to mention that many C++ >> functions are still not exposed to openMaya, but many times a C++ plugin >> will do something in milliseconds but the python code could take minutes. >> >> >> On Sat, Jan 19, 2013 at 8:37 PM, Justin Israel <[email protected]>wrote: >> >>> Pyside/pyqt is not limited. At Designer is not the language. It is a >>> tool. This tool is more useful for c++ >>> >>> The things you would find missing from the python bindings are things >>> that are not needed in python. >>> >>> Auto desk doesn't support pyqt/pyside. They support at and users have to >>> build python bindings. Python is supported because it is fast to prototype >>> or build many tools that are fast enough. You also have access to a massive >>> choice of python libraries. You can also move critical code to python c >>> extensions and still continue using python overall >>> >>> There is no benefit to writing your code in C++ unless it will provide a >>> performance increase. >>> On Jan 20, 2013 5:34 AM, "illunara" <[email protected]> wrote: >>> >>>> Well, if it possibles, i would love to do all those UI-setup: >>>> paint,event,drag-drop.... in the UI file, for convenient, also easy to >>>> manage, right? :) >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To post to this group, send email to >>>> [email protected]. >>>> To unsubscribe from this group, send email to >>>> [email protected]. >>>> >>>> >>>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To post to this group, send email to [email protected] >>> . >>> To unsubscribe from this group, send email to >>> [email protected]. >>> >>> >>> >> >> >> >> -- >> CE >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To post to this group, send email to [email protected]. >> To unsubscribe from this group, send email to >> [email protected]. >> >> >> > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > > > -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected].
