You are correct, I was mistaken about the class to use.  However, here is the 
example I was talking about.  It doesn't talk about texturing, but since you 
are making a mesh, this should work with a standard shader.

http://download.autodesk.com/global/docs/mayasdk2012/en_us/index.html?url=cpp_ref/anim_cube_node_8py-example.html,topicNumber=cpp_ref_anim_cube_node_8py_example_html


On Monday, April 29, 2013 5:00:18 AM UTC-7, Michał Frątczak wrote:
> On Monday, April 29, 2013 4:50:33 AM UTC+2, Daniel Lindsey wrote:
> > You should use the mpxpolygon method I believe it is. And Maya has simple 
> > examples in their example plugin files.
> 
> Could you be more specific? I couldn't find mpxpolygon class (and any member 
> of similar name) in docs and examples. Also MPX* classes are not for openGL 
> operations, are they ?
> 
> thanks

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