http://download.autodesk.com/global/docs/mayasdk2012/en_us/index.html?url=cpp_ref/basic_shape_8py-example.html,topicNumber=cpp_ref_basic_shape_8py_example_html
This one is good as well. On Monday, April 29, 2013 2:04:42 PM UTC-7, Daniel Lindsey wrote: > You are correct, I was mistaken about the class to use. However, here is the > example I was talking about. It doesn't talk about texturing, but since you > are making a mesh, this should work with a standard shader. > > > > http://download.autodesk.com/global/docs/mayasdk2012/en_us/index.html?url=cpp_ref/anim_cube_node_8py-example.html,topicNumber=cpp_ref_anim_cube_node_8py_example_html > > > > > > On Monday, April 29, 2013 5:00:18 AM UTC-7, Michał Frątczak wrote: > > > On Monday, April 29, 2013 4:50:33 AM UTC+2, Daniel Lindsey wrote: > > > > You should use the mpxpolygon method I believe it is. And Maya has simple > > > examples in their example plugin files. > > > > > > Could you be more specific? I couldn't find mpxpolygon class (and any > > member of similar name) in docs and examples. Also MPX* classes are not for > > openGL operations, are they ? > > > > > > thanks -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To post to this group, send email to [email protected]. For more options, visit https://groups.google.com/groups/opt_out.
