or iwthout Pymel:

import maya.OpenMaya as OpenMaya
vect=OpenMaya.MGlobal.upAxis()


On 6 December 2013 01:09, Todd Widup <[email protected]> wrote:

> found it...and incase someone was wondering..
>
> pm.general.upAxis()
>
>
>
> On Thu, Dec 5, 2013 at 4:55 PM, Todd Widup <[email protected]> wrote:
>
>> rarely have to do this...as most places I have been only use Y up.  as I
>> am dealing with some places that use Z and some that use Y, I am altering a
>> few chunks of code to deal with it correctly...so is there an easy way in
>> pymel to get the correct scene up axis?
>>
>>
>>
>> --
>> Todd Widup
>> Creature TD / Technical Artist
>> [email protected]
>> [email protected]
>> www.toddwidup.com
>>
>
>
>
> --
> Todd Widup
> Creature TD / Technical Artist
> [email protected]
> [email protected]
> www.toddwidup.com
>
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-- 
-------------------------------------
Mark Jackson
Technical Animation Director
http://markj3d.blogspot.com/

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