Also if you use PySide (which is now distributed with Maya
2014), their API is more like SIP v2, where they don't have the
QVariants at all, as well as no QStrings.
On Mon, Feb 17, 2014 at 10:58 AM, Joe Weidenbach
<[email protected] <mailto:[email protected]>> wrote:
The biggest thing for me has been to embrace the widget
model. I had a lot of struggles trying to convert existing
Maya interfaces over, which led to a lot of "how do I get x
interface element in PyQt" questions (The framelayout was a
particular headache for me, but I learned a lot about the
internals of the layout system trying to rebuild it). The
thing is, PyQt gives you the base widgets to build just
about anything you want, where maya gives you a lot of
prebuilt interfaces so you can build very rapidly (while
losing some flexibility in the process).
So for me, the key was to redesign my interfaces from the
ground up--not thinking about "how can I recreate this
existing interface?", and instead thinking about "How do I
want the user to experience this tool?" It was a bit
painful with all of the existing work I'd put in before I
hit the limits of Maya's interface functionality, but once I
started redesigning I realized that a lot of the choices I'd
made before were to work within the limitations of the old
system, and I was wasting a lot of time trying to recreate
something that wasn't really necessary. From there, it was
just "which element will accomplish what I'm looking for,"
and then diving into the documentation and forums to figure
out how to do it.
Working with the Qt Model/View/Delegate system has also been
challenging, but no more so than it was with WPF for me. The
biggest challenge there is in working with the QVariants
that Qt uses internally. I also just discovered that you
can put a definition in your imports to remove QVariants
entirely for sip, but at this point my codebase has gotten
rather large again so I just deal with them.
On 2/16/2014 1:48 AM, Mark Serena wrote:
Cheers Joe. Any other things helped you get a grasp of it?
Always good to find some golden egg hidden on the
inter-web/warren
On Sun, Feb 16, 2014 at 5:06 PM, Joe Weidenbach
<[email protected] <mailto:[email protected]>> wrote:
Hey Mark,
Just wanted to throw this out to you, I switched to
PyQt about 8 months ago, and am finally getting the
hang of it (of course I'm working on it part time
between school, my day job (Where I use C# with WPF),
my second job, and running an indie game development
team, so that could contribute to how long it's taken
me to pick it up :P). It does take time to get used to
the PyQt thought process, but it will come. Of all the
resources I've used, I keep coming back to Justin's, so
you're on the right track with that one.
Best of luck,
Joe
On 2/15/2014 5:39 PM, Mark Serena wrote:
Cool, well there's a lot of new territory for me to
cover, I'm currently watching your cmiVFX vid on PyQt
and also got the one off CGSociety, so hopefully I'll
feel less lost soon.
Thanks again Justin.
On Sun, Feb 16, 2014 at 12:35 PM, Justin Israel
<[email protected]
<mailto:[email protected]>> wrote:
Hah, ya no worries. This wasn't the type of
question I had posted about. It was based on my
existing previous example, and more theoretical
about how much could be done with the render view
panel. I was interested in testing it.
Technically mostly everything in the Maya UI can
be hijacked to some extent. The render view button
calls a runtime command that you could probably
swap out to launch yours. If you made your app a
scripted plugin, then you could have it hijack
that functionality on plugin load, and restore it
on unload maybe.
On Feb 16, 2014 2:26 PM, "Mark Serena"
<[email protected]
<mailto:[email protected]>> wrote:
Ooooo that's perfect!!! Thank you very much
for looking into that Justin, I remember your
post about people asking questions and
expecting the answer laid out for them, I
wasn't trying to coax you into writing
anything, but thank you for the example!
It's possible to make the default render
button launch my new UI right? I'm sure the
Charcoal Script Editor that Chris Zubrigg does
this. I might look into that and that should
stop the focus being stolen?
Thanks again!
--
You received this message because you are subscribed
to the Google Groups "Python Programming for Autodesk
Maya" group.
To unsubscribe from this group and stop receiving
emails from it, send an email to
[email protected]
<mailto:[email protected]>.
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/CACfkVJc1bK3gtw-qi43-uG-fnhfT8Y5xhbe4eLLvyTv59wuU8A%40mail.gmail.com.
For more options, visit
https://groups.google.com/groups/opt_out.
--
You received this message because you are subscribed to
a topic in the Google Groups "Python Programming for
Autodesk Maya" group.
To unsubscribe from this topic, visit
https://groups.google.com/d/topic/python_inside_maya/pTUd6aYeQCg/unsubscribe.
To unsubscribe from this group and all its topics, send
an email to
[email protected]
<mailto:python_inside_maya%[email protected]>.
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/53005571.3090308%40gmail.com.
For more options, visit
https://groups.google.com/groups/opt_out.
--
You received this message because you are subscribed to the
Google Groups "Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails
from it, send an email to
[email protected]
<mailto:[email protected]>.
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/CACfkVJeifenCBy-sY6DUU8_e571SBUFBgu78N3tPnHXvraZgVw%40mail.gmail.com.
For more options, visit
https://groups.google.com/groups/opt_out.
--
You received this message because you are subscribed to the
Google Groups "Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails
from it, send an email to
[email protected]
<mailto:python_inside_maya%[email protected]>.
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/53013486.2000502%40gmail.com.
For more options, visit
https://groups.google.com/groups/opt_out.
--
You received this message because you are subscribed to the
Google Groups "Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from
it, send an email to
[email protected]
<mailto:[email protected]>.
To view this discussion on the web visit
https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA3HTLNhMaiiHgsm5scE1r%2B%3DH8QJb6jVbenm2XwwgoBSmA%40mail.gmail.com.
For more options, visit https://groups.google.com/groups/opt_out.