PyQt is priced at £350 per developer. The main cost if probably Qt itself. http://www.riverbankcomputing.co.uk/commercial/buy
On 17 February 2014 06:11, Joe Weidenbach <[email protected]> wrote: > Marcus, > > Thanks for the heads up on that. But, as I said, I got approval for the > switch to PyQt, knowing that QT was only in Maya 2011+, so I'm still good. > With that said, I'd rather not introduce a dependency on PySide at this > stage (I've only got about two months left before I have to turn in my > Thesis). I'll definitely keep everything in mind for the future--I'm > planning on selling my rigging tool at some point when it's done and > tested, so I'll need to switch to PySide at that point to bypass the > licensing issues with PyQt depending on what the commercial licensing costs. > > > On 2/16/2014 2:24 PM, Marcus Ottosson wrote: > > If you're specification is for *any* version that supports Python, then > you might be out of luck with versions of Maya not using PyQt at all (< > 2010) > > If you could stretch as far as not having to *run* your code from > *within* Maya, then you could potentially be able to develop it on the side > and simply trigger it from Maya; communicating back and forth via > inter-process communication protocols such as the > socket<http://docs.python.org/2/library/socket.html>module of Python, > RPyC <http://rpyc.readthedocs.org/en/latest/> or even Maya's > CommandPort<http://download.autodesk.com/global/docs/maya2014/en_us/CommandsPython/commandPort.html> > . > > I posted some examples a while back on something like that could work > with Rpyc, near the bottom of this > thread<https://groups.google.com/forum/#%21topic/python_inside_maya/IHFutzkupLs> > . > > > On 16 February 2014 22:17, Joe Weidenbach <[email protected]> wrote: > >> And now I answered my own question LOL--apparently you don't need to >> build qt anymore to build PyQT :) I'll see how things go. >> >> >> On 2/16/2014 2:14 PM, Joe Weidenbach wrote: >> >> I updated the topic since it's off the original at this point. >> >> That's on a "one of these days" list for me. My tool is for my Master's >> Thesis, and part of the original specification was that it would run on any >> version of Maya that supports Python. I got an adjustment to allow for >> PyQt, but if I moved to PySide I'd at the very least have to set up dual >> compatibility for older versions of Maya. Although, I'd really like to get >> this functional for 2014, has anyone had any luck getting PyQt to compile >> for it? I've never been able to get Qt to finish compiling without >> erroring out when following the Autodesk instructions, so I've never been >> able to build PyQt natively (and had to rely on pre-built versions). >> >> On 2/16/2014 2:06 PM, Justin Israel wrote: >> >> Also if you use PySide (which is now distributed with Maya 2014), their >> API is more like SIP v2, where they don't have the QVariants at all, as >> well as no QStrings. >> >> >> On Mon, Feb 17, 2014 at 10:58 AM, Joe Weidenbach <[email protected]>wrote: >> >>> The biggest thing for me has been to embrace the widget model. I had >>> a lot of struggles trying to convert existing Maya interfaces over, which >>> led to a lot of "how do I get x interface element in PyQt" questions (The >>> framelayout was a particular headache for me, but I learned a lot about the >>> internals of the layout system trying to rebuild it). The thing is, PyQt >>> gives you the base widgets to build just about anything you want, where >>> maya gives you a lot of prebuilt interfaces so you can build very rapidly >>> (while losing some flexibility in the process). >>> >>> So for me, the key was to redesign my interfaces from the ground up--not >>> thinking about "how can I recreate this existing interface?", and instead >>> thinking about "How do I want the user to experience this tool?" It was a >>> bit painful with all of the existing work I'd put in before I hit the >>> limits of Maya's interface functionality, but once I started redesigning I >>> realized that a lot of the choices I'd made before were to work within the >>> limitations of the old system, and I was wasting a lot of time trying to >>> recreate something that wasn't really necessary. From there, it was just >>> "which element will accomplish what I'm looking for," and then diving into >>> the documentation and forums to figure out how to do it. >>> >>> Working with the Qt Model/View/Delegate system has also been >>> challenging, but no more so than it was with WPF for me. The biggest >>> challenge there is in working with the QVariants that Qt uses internally. >>> I also just discovered that you can put a definition in your imports to >>> remove QVariants entirely for sip, but at this point my codebase has gotten >>> rather large again so I just deal with them. >>> >>> >>> On 2/16/2014 1:48 AM, Mark Serena wrote: >>> >>> Cheers Joe. Any other things helped you get a grasp of it? Always good >>> to find some golden egg hidden on the inter-web/warren >>> >>> >>> On Sun, Feb 16, 2014 at 5:06 PM, Joe Weidenbach <[email protected]>wrote: >>> >>>> Hey Mark, >>>> >>>> Just wanted to throw this out to you, I switched to PyQt about 8 months >>>> ago, and am finally getting the hang of it (of course I'm working on it >>>> part time between school, my day job (Where I use C# with WPF), my second >>>> job, and running an indie game development team, so that could contribute >>>> to how long it's taken me to pick it up :P). It does take time to get used >>>> to the PyQt thought process, but it will come. Of all the resources I've >>>> used, I keep coming back to Justin's, so you're on the right track with >>>> that one. >>>> >>>> Best of luck, >>>> >>>> Joe >>>> >>>> >>>> On 2/15/2014 5:39 PM, Mark Serena wrote: >>>> >>>> Cool, well there's a lot of new territory for me to cover, I'm >>>> currently watching your cmiVFX vid on PyQt and also got the one off >>>> CGSociety, so hopefully I'll feel less lost soon. >>>> Thanks again Justin. >>>> >>>> >>>> On Sun, Feb 16, 2014 at 12:35 PM, Justin Israel <[email protected] >>>> > wrote: >>>> >>>>> Hah, ya no worries. This wasn't the type of question I had posted >>>>> about. It was based on my existing previous example, and more theoretical >>>>> about how much could be done with the render view panel. I was interested >>>>> in testing it. >>>>> >>>>> Technically mostly everything in the Maya UI can be hijacked to some >>>>> extent. The render view button calls a runtime command that you could >>>>> probably swap out to launch yours. If you made your app a scripted plugin, >>>>> then you could have it hijack that functionality on plugin load, and >>>>> restore it on unload maybe. >>>>> On Feb 16, 2014 2:26 PM, "Mark Serena" <[email protected]> >>>>> wrote: >>>>> >>>>>> Ooooo that's perfect!!! Thank you very much for looking into that >>>>>> Justin, I remember your post about people asking questions and expecting >>>>>> the answer laid out for them, I wasn't trying to coax you into writing >>>>>> anything, but thank you for the example! >>>>>> It's possible to make the default render button launch my new UI >>>>>> right? I'm sure the Charcoal Script Editor that Chris Zubrigg does this. >>>>>> I >>>>>> might look into that and that should stop the focus being stolen? >>>>>> >>>>>> Thanks again! >>>>>> >>>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to [email protected]. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/CACfkVJc1bK3gtw-qi43-uG-fnhfT8Y5xhbe4eLLvyTv59wuU8A%40mail.gmail.com. >>>> >>>> >>>> For more options, visit https://groups.google.com/groups/opt_out. >>>> >>>> >>>> -- >>>> You received this message because you are subscribed to a topic in the >>>> Google Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this topic, visit >>>> https://groups.google.com/d/topic/python_inside_maya/pTUd6aYeQCg/unsubscribe >>>> . >>>> To unsubscribe from this group and all its topics, send an email to >>>> [email protected]. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/53005571.3090308%40gmail.com. >>>> >>>> >>>> For more options, visit https://groups.google.com/groups/opt_out. >>>> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/python_inside_maya/CACfkVJeifenCBy-sY6DUU8_e571SBUFBgu78N3tPnHXvraZgVw%40mail.gmail.com >>> . >>> For more options, visit https://groups.google.com/groups/opt_out. >>> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/python_inside_maya/53013486.2000502%40gmail.com. >>> >>> >>> For more options, visit https://groups.google.com/groups/opt_out. >>> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/CAPGFgA3HTLNhMaiiHgsm5scE1r%2B%3DH8QJb6jVbenm2XwwgoBSmA%40mail.gmail.com >> . >> For more options, visit https://groups.google.com/groups/opt_out. >> >> >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/53013907.9090107%40gmail.com. >> >> >> For more options, visit https://groups.google.com/groups/opt_out. >> > > > > -- > *Marcus Ottosson* > [email protected] > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOAcxvvRSy1NrioWcwxD96cOsKYEWrGoMt46WRju0o5%3DqQ%40mail.gmail.com > . > > For more options, visit https://groups.google.com/groups/opt_out. > > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/5301A80F.2090804%40gmail.com > . > > For more options, visit https://groups.google.com/groups/opt_out. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. 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