Hey Mark,
Just wanted to throw this out to you, I switched to PyQt about 8 months
ago, and am finally getting the hang of it (of course I'm working on it
part time between school, my day job (Where I use C# with WPF), my
second job, and running an indie game development team, so that could
contribute to how long it's taken me to pick it up :P). It does take
time to get used to the PyQt thought process, but it will come. Of all
the resources I've used, I keep coming back to Justin's, so you're on
the right track with that one.
Best of luck,
Joe
On 2/15/2014 5:39 PM, Mark Serena wrote:
Cool, well there's a lot of new territory for me to cover, I'm
currently watching your cmiVFX vid on PyQt and also got the one off
CGSociety, so hopefully I'll feel less lost soon.
Thanks again Justin.
On Sun, Feb 16, 2014 at 12:35 PM, Justin Israel
<[email protected] <mailto:[email protected]>> wrote:
Hah, ya no worries. This wasn't the type of question I had posted
about. It was based on my existing previous example, and more
theoretical about how much could be done with the render view
panel. I was interested in testing it.
Technically mostly everything in the Maya UI can be hijacked to
some extent. The render view button calls a runtime command that
you could probably swap out to launch yours. If you made your app
a scripted plugin, then you could have it hijack that
functionality on plugin load, and restore it on unload maybe.
On Feb 16, 2014 2:26 PM, "Mark Serena" <[email protected]
<mailto:[email protected]>> wrote:
Ooooo that's perfect!!! Thank you very much for looking into
that Justin, I remember your post about people asking
questions and expecting the answer laid out for them, I wasn't
trying to coax you into writing anything, but thank you for
the example!
It's possible to make the default render button launch my new
UI right? I'm sure the Charcoal Script Editor that Chris
Zubrigg does this. I might look into that and that should stop
the focus being stolen?
Thanks again!
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