Hi, I worked with both tactic and shotgun/tank. Tactic is free but the code is really old, it doesn't scale well and it's full of bug that even southpaw tech don't know how to fix. It also require some work to be integrated with the CG app.
Shotgun/tank is really great for small and mid size projet and it come with some integration with a lot of softwares (maya, nuke, ...). But you need to be ok to follow "the tank way" of managing your pipeline. If you are only interested by a asset tracking part (no production management) i really think one of the best option it to develop your own tools on top of some python library (like sqlAlchemy or Django). Greets, Colas On Sunday, February 16, 2014 6:27:19 AM UTC-5, 郭金锋 wrote: > Hey guys, > > > Wonder if version control is a big issue in your pipeline, if so, could you > please share some tips on this? > > > Most of the production application files are binary, and popular version > control solutions/ideas are code/ascii-oriected, which make them less > appliable for production(am I correct?). How do you figure this out? I know > lots of big studios have Shotgun or equivalent production management system, > but i don't think my supervisor would be willing to pay that much. I heard > Tactic is also a good one(and a python one), have you guys ever used Tactic? > How good is it? > > > Thanks, > Jerry -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/07bca2c7-e820-40ee-8f0d-1e63a4417b6e%40googlegroups.com. For more options, visit https://groups.google.com/groups/opt_out.
