Sure, the opposite of a decomposeMatrix is called composeMatrix.
Alternatively, you could use any transform node, as it will have regular t,
r and s channels, and its outcoming matrix, either world or local.

Once you've got your t, r and s values baked into a matrix, there is a node
called wtAddMatrix which "adds" a matrix onto another matrix, with the
possibility to also blend, or "weight" either matrix.

On Monday, May 5, 2014, Paxton <[email protected]> wrote:

> Interesting idea!
> I am setting this up to test the speed difference.
> One question though. Since the transformGeometry nodes "transform" attr is
> a matrix attribute, how would I input a translate rotate or scale value?
>
> is there a simple way to add translate/rotate/scale values to a matrix?
>
>>
>>  --
> You received this message because you are subscribed to the Google Groups
> "Python Programming for Autodesk Maya" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to 
> [email protected]<javascript:_e(%7B%7D,'cvml','python_inside_maya%[email protected]');>
> .
> To view this discussion on the web visit
> https://groups.google.com/d/msgid/python_inside_maya/84c1cdee-be7b-469e-8778-7da3ee40436b%40googlegroups.com<https://groups.google.com/d/msgid/python_inside_maya/84c1cdee-be7b-469e-8778-7da3ee40436b%40googlegroups.com?utm_medium=email&utm_source=footer>
> .
> For more options, visit https://groups.google.com/d/optout.
>


-- 
*Marcus Ottosson*
[email protected]

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOD0kMzn_Wp%3Dk2ZaW2yj3QwOKsO-A-ov%2BhfVYShh8Mt06Q%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to