Cool glad it helped. :)

On Wednesday, May 7, 2014, Paxton <[email protected]> wrote:

> Good stuff. 10X speed increase.
> Thanks man
>
> On Sunday, 4 May 2014 22:27:42 UTC-7, Marcus Ottosson wrote:
>>
>> Sure, the opposite of a decomposeMatrix is called composeMatrix.
>> Alternatively, you could use any transform node, as it will have regular t,
>> r and s channels, and its outcoming matrix, either world or local.
>>
>> Once you've got your t, r and s values baked into a matrix, there is a
>> node called wtAddMatrix which "adds" a matrix onto another matrix, with the
>> possibility to also blend, or "weight" either matrix.
>>
>> On Monday, May 5, 2014, Paxton <[email protected]> wrote:
>>
>>> Interesting idea!
>>> I am setting this up to test the speed difference.
>>> One question though. Since the transformGeometry nodes "transform" attr
>>> is a matrix attribute, how would I input a translate rotate or scale value?
>>>
>>> is there a simple way to add translate/rotate/scale values to a matrix?
>>>
>>>>
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>>
>> --
>> *Marcus Ottosson*
>> [email protected]
>>
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*Marcus Ottosson*
[email protected]

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