Hey everyone, this is my official, first post!

  Is there an easy way to get the location of, say, a Locator and store it 
in variable, then create a polygon primitive at that location?
  I am creating an stair script and I want to run a handrail from one 
Locator to another, I am probably going to create a curve between the two 
Locators, then I will create a small quad at one end or the other and 
extrude along curve.

  Creating the curves and polys is not a problem for me. Rather, I am 
having difficult storing/accessing the Locator position for this. 

  Should I use xform to get some of that info, or is there a better way to 
get the XYZ of a vertex/CV?

Thanks in advance!

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