Hey everyone, this is my official, first post!
Is there an easy way to get the location of, say, a Locator and store it in variable, then create a polygon primitive at that location? I am creating an stair script and I want to run a handrail from one Locator to another, I am probably going to create a curve between the two Locators, then I will create a small quad at one end or the other and extrude along curve. Creating the curves and polys is not a problem for me. Rather, I am having difficult storing/accessing the Locator position for this. Should I use xform to get some of that info, or is there a better way to get the XYZ of a vertex/CV? Thanks in advance! -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/db1e9467-0870-4248-ac14-c129d182c29d%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
