Justin,

Probably the latter.

I tried the xform command, but I was just following a tutorial and the
variable I tried to store it in returned None when I did a print.

It's altogether possible that I did not store/access the variable correctly
or that print does not display what I want. I'm a longtime Maya user who is
new to Python, but not new to programming, if that gives you any sense of
where I am at with this.

I think pointPosition
<http://download.autodesk.com/us/maya/2010help/CommandsPython/pointPosition.html>
looks
promising, but I have not tried it yet and I am not sure if it will work
with a locator.

Any thoughts on which approach I should pursue?


On Thu, Jul 17, 2014 at 5:01 PM, Justin Israel <[email protected]>
wrote:

> Hey Brian,
>
> Was the xform command not working for you? Sounds like it would give you
> the info that you need. Have you tried it, or are you just asking ahead of
> time about possible approaches?
>
>
> On Fri, Jul 18, 2014 at 7:43 AM, Brian Powyszynski <
> [email protected]> wrote:
>
>> Hey everyone, this is my official, first post!
>>
>>
>>   Is there an easy way to get the location of, say, a Locator and store
>> it in variable, then create a polygon primitive at that location?
>>   I am creating an stair script and I want to run a handrail from one
>> Locator to another, I am probably going to create a curve between the two
>> Locators, then I will create a small quad at one end or the other and
>> extrude along curve.
>>
>>   Creating the curves and polys is not a problem for me. Rather, I am
>> having difficult storing/accessing the Locator position for this.
>>
>>   Should I use xform to get some of that info, or is there a better way
>> to get the XYZ of a vertex/CV?
>>
>> Thanks in advance!
>>
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-- 
*Brian Powyszynski      *
(469) 258-9826
*brianpow.com* <http://brianpow.com>

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