Hi, Me and a few pipeline developers just initiated an open source project involving a publishing utility for feature film, commercial, games and visualisation called Publish <https://github.com/abstractfactory/publish>, and we're out looking for interested participants!
We're currently working on breaking down exactly what it should do, how it should work and what types of content it should handle - i.e. requirements gathering. Have a look here for more info: Wiki <https://github.com/abstractfactory/publish/wiki> If you're interested in joining, let us know here and have a look at the Contributions page for details. Contributing Guidelines <https://github.com/abstractfactory/publish/wiki/contributing> The goal is for Publish to be directly applicable in various production and to avoid tapping into managing files and folders; but rather focus on the quality assurance aspect of asset management. Including a user-friendly GUI and validations per type of resource; model, rig, shader etc. Looking forward to hearing from you! Best, Marcus -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODcyfYFq5%2B65fLujpNfhiK8vAUWXSic0bYEGynpBV3DRA%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
