Why not contributing to their project instead of starting a new one? Hey Christopher, good to hear from you again. :)
I’m glad you asked that question; to answer it properly, we’ll have to define what exactly the Redcurrant project is. As you can see from the comments in that thread, the general understanding of the word “asset management” is quite broad - from sketching in the viewport to decentralising and securing data - and I’m not sure we’ll do any better describing it then they have, but my understanding of the project so far is that: - It is touching on responsibilities similar to those of Shotgun and FTrack - And less so their integrations and file-management utilities - Pipeline Toolkit and Connect respectively Perhaps most importantly, the Redcurrant project also seems to: - Target 1 project, Gooseberry - Target 1 software, Blender I’d might even turn the question on its head and ask; why develop Redcurrant, when there is Tactic <http://www.southpawtech.com/> and Stalker <https://github.com/eoyilmaz/stalker>? And, realistically: - Some may need what Redcurrant/Shotgun/Tactic/FTrack/5th Kind offers (which doesn’t include validations) - Whereas some may just need publishing Finally - to clarify where the responsibility of Publish starts and ends - Publish is used in applying validations on (i.e. to “quality assure”) outgoing data - the destination of said data isn’t in scope of its responsibilities as it is at that point where requirements starts becoming individual. On the other hand, everyone (should) need validations on their data, and it is, as you can see, quite a task on its own, and that’s where we invite developers to join. :) I’m working on properly defining the boundaries of the project here, finding a solid definition is one of the major goals at this stage: https://github.com/abstractfactory/publish/wiki/boundaries I’d love to have you with us Christopher, I’ve seen your code and documenting skills and I take it you’ve got experience in working with tools such as these in major pipelines. Your input would truly be helpful, would you consider it? I am happy to join this project :) @Kurian: If you’ve got any questions about the project, this is a good place to ask. Otherwise, I’ll get in touch with you privately and we could start exploring where to go next! Best, Marcus On 31 July 2014 22:29, Christopher Crouzet <[email protected]> wrote: > The Blender guys are onto a similar project and are at the same > development stage after a recent step-back due to the complexity of the > task. > > http://gooseberry.blender.org/call-for-feedback-redcurrant-high-level-requirements/ > > Why not contributing to their project instead of starting a new one? > > > > On 31 July 2014 17:17, Marcus Ottosson <[email protected]> wrote: > >> You would be very welcome to do so. :) Nightfall has hit London at the >> moment so I'll have to delay a more thorough response, but do skim through >> the wiki to get a handle on things and we'll talk shortly! >> >> Best, >> Marcus >> >> >> On Thursday, 31 July 2014, Kurian O.S <[email protected]> wrote: >> >>> I am happy to join this project :) >>> >>> >>> On Thu, Jul 31, 2014 at 9:59 AM, Marcus Ottosson <[email protected] >>> > wrote: >>> >>>> Hi, >>>> >>>> Me and a few pipeline developers just initiated an open source project >>>> involving a publishing utility for feature film, commercial, games and >>>> visualisation called Publish >>>> <https://github.com/abstractfactory/publish>, and we're out looking >>>> for interested participants! >>>> >>>> We're currently working on breaking down exactly what it should do, how >>>> it should work and what types of content it should handle - i.e. >>>> requirements gathering. Have a look here for more info: >>>> >>>> Wiki <https://github.com/abstractfactory/publish/wiki> >>>> >>>> If you're interested in joining, let us know here and have a look at >>>> the Contributions page for details. >>>> >>>> Contributing Guidelines >>>> <https://github.com/abstractfactory/publish/wiki/contributing> >>>> >>>> The goal is for Publish to be directly applicable in various production >>>> and to avoid tapping into managing files and folders; but rather focus on >>>> the quality assurance aspect of asset management. Including a user-friendly >>>> GUI and validations per type of resource; model, rig, shader etc. >>>> >>>> Looking forward to hearing from you! >>>> >>>> Best, >>>> Marcus >>>> >>>> >>>> -- >>>> *Marcus Ottosson* >>>> [email protected] >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to [email protected]. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODcyfYFq5%2B65fLujpNfhiK8vAUWXSic0bYEGynpBV3DRA%40mail.gmail.com >>>> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODcyfYFq5%2B65fLujpNfhiK8vAUWXSic0bYEGynpBV3DRA%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>> . >>>> For more options, visit https://groups.google.com/d/optout. >>>> >>> >>> >>> >>> -- >>> --:: Kurian ::-- >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/python_inside_maya/CANEMyhMz%2BCnW7SGYE-M%3DCux-F%3D1WDz34ih_2QrD9pxOQXYJ2tQ%40mail.gmail.com >>> <https://groups.google.com/d/msgid/python_inside_maya/CANEMyhMz%2BCnW7SGYE-M%3DCux-F%3D1WDz34ih_2QrD9pxOQXYJ2tQ%40mail.gmail.com?utm_medium=email&utm_source=footer> >>> . >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> >> -- >> *Marcus Ottosson* >> [email protected] >> >> -- >> You received this message because you are subscribed to the Google Groups >> "Python Programming for Autodesk Maya" group. >> To unsubscribe from this group and stop receiving emails from it, send an >> email to [email protected]. >> To view this discussion on the web visit >> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBy7Mx2-LxLcXDVCmiDQGpz0FJX_Z1Xz2Xom7e6G5kUxA%40mail.gmail.com >> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBy7Mx2-LxLcXDVCmiDQGpz0FJX_Z1Xz2Xom7e6G5kUxA%40mail.gmail.com?utm_medium=email&utm_source=footer> >> . >> >> For more options, visit https://groups.google.com/d/optout. >> > > > > -- > Christopher Crouzet > *http://christophercrouzet.com* <http://christophercrouzet.com> > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CANuKW50qQL-KbYFwZGzKbt4BYUWz4qVNRwhG11oOx_a7NAPFFA%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CANuKW50qQL-KbYFwZGzKbt4BYUWz4qVNRwhG11oOx_a7NAPFFA%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- *Marcus Ottosson* [email protected] -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBppQ0S%3DxO64LLoaMxzSXvmj-zYGKk%3DdGPh%3DoP_xgXf_Q%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
