If you'd contribute to RedCurrant by sharing your point of view and ideas, maybe it'll end up going in a similar direction than yours for at least a subset of their project? Who knows, it might be worth a try if it can help joining forces.
Also, from their high-level requirements page, they don't seem to target only Blender... nor 1 project, which would be absurd. Instead, Gooseberry is "only" a real-world testing scenario, bringing continuous feedbacks of users needing to get their stuff done, which is undeniably a wonderful thing to have from a developing standpoint. “Developed for productions during productions”. It might get a bit messy from the artists side though :) And thanks for your kind words, I appreciate your invitation but I've got way too many projects of my own that I want to work on already. Anyways, best luck with whichever direction you take. On 1 August 2014 03:01, Marcus Ottosson <[email protected]> wrote: > Actually, Kurian, I was about to shoot an email your way introducing > ourselves and ask a little bit about you, but this might be as good a place > as any, and it’d be out in the open for others to see too. > > First of all, glad you’re interested in joining us on Publish! It’s bound > to be exciting and full of challenges and hopefully you’ll learn a few > things along with sharing your expertise. This is us so far: > > - Me, running a pipeline startup here in London > - Liju, is a Pipeline TD at Prime Focus in India (and is on this > mailing list too!) > - Sebastian, former head of pipeline at Trixter Germany > - Mahmoodreza, Pipeline developer looking to get into the industry > - Daniel, game developer, working on infographics > > Would you mind telling us a little bit about yourself? Such as what you > do, where you are, what you enjoy, your availability and a little bit about > your experiences. If you’d rather do it privately, email me directly and > I’ll hook you into the others! > > Best, > Marcus > > > > On 1 August 2014 07:19, Marcus Ottosson <[email protected]> wrote: > >> Why not contributing to their project instead of starting a new one? >> >> Hey Christopher, good to hear from you again. :) >> >> I’m glad you asked that question; to answer it properly, we’ll have to >> define what exactly the Redcurrant project is. As you can see from the >> comments in that thread, the general understanding of the word “asset >> management” is quite broad - from sketching in the viewport to >> decentralising and securing data - and I’m not sure we’ll do any better >> describing it then they have, but my understanding of the project so far is >> that: >> >> - It is touching on responsibilities similar to those of Shotgun and >> FTrack >> - And less so their integrations and file-management utilities - >> Pipeline Toolkit and Connect respectively >> >> Perhaps most importantly, the Redcurrant project also seems to: >> >> - Target 1 project, Gooseberry >> - Target 1 software, Blender >> >> I’d might even turn the question on its head and ask; why develop >> Redcurrant, when there is Tactic <http://www.southpawtech.com/> and >> Stalker <https://github.com/eoyilmaz/stalker>? >> >> And, realistically: >> >> - Some may need what Redcurrant/Shotgun/Tactic/FTrack/5th Kind offers >> (which doesn’t include validations) >> - Whereas some may just need publishing >> >> Finally - to clarify where the responsibility of Publish starts and ends >> - Publish is used in applying validations on (i.e. to “quality assure”) >> outgoing data - the destination of said data isn’t in scope of its >> responsibilities as it is at that point where requirements starts becoming >> individual. On the other hand, everyone (should) need validations on their >> data, and it is, as you can see, quite a task on its own, and that’s where >> we invite developers to join. :) >> >> I’m working on properly defining the boundaries of the project here, >> finding a solid definition is one of the major goals at this stage: >> https://github.com/abstractfactory/publish/wiki/boundaries >> >> I’d love to have you with us Christopher, I’ve seen your code and >> documenting skills and I take it you’ve got experience in working with >> tools such as these in major pipelines. Your input would truly be helpful, >> would you consider it? >> >> I am happy to join this project :) >> >> @Kurian: If you’ve got any questions about the project, this is a good >> place to ask. Otherwise, I’ll get in touch with you privately and we could >> start exploring where to go next! >> >> Best, >> Marcus >> >> >> >> On 31 July 2014 22:29, Christopher Crouzet <[email protected] >> > wrote: >> >>> The Blender guys are onto a similar project and are at the same >>> development stage after a recent step-back due to the complexity of the >>> task. >>> >>> http://gooseberry.blender.org/call-for-feedback-redcurrant-high-level-requirements/ >>> >>> Why not contributing to their project instead of starting a new one? >>> >>> >>> >>> On 31 July 2014 17:17, Marcus Ottosson <[email protected]> wrote: >>> >>>> You would be very welcome to do so. :) Nightfall has hit London at the >>>> moment so I'll have to delay a more thorough response, but do skim through >>>> the wiki to get a handle on things and we'll talk shortly! >>>> >>>> Best, >>>> Marcus >>>> >>>> >>>> On Thursday, 31 July 2014, Kurian O.S <[email protected]> wrote: >>>> >>>>> I am happy to join this project :) >>>>> >>>>> >>>>> On Thu, Jul 31, 2014 at 9:59 AM, Marcus Ottosson < >>>>> [email protected]> wrote: >>>>> >>>>>> Hi, >>>>>> >>>>>> Me and a few pipeline developers just initiated an open source >>>>>> project involving a publishing utility for feature film, commercial, >>>>>> games >>>>>> and visualisation called Publish >>>>>> <https://github.com/abstractfactory/publish>, and we're out looking >>>>>> for interested participants! >>>>>> >>>>>> We're currently working on breaking down exactly what it should do, >>>>>> how it should work and what types of content it should handle - i.e. >>>>>> requirements gathering. Have a look here for more info: >>>>>> >>>>>> Wiki <https://github.com/abstractfactory/publish/wiki> >>>>>> >>>>>> If you're interested in joining, let us know here and have a look at >>>>>> the Contributions page for details. >>>>>> >>>>>> Contributing Guidelines >>>>>> <https://github.com/abstractfactory/publish/wiki/contributing> >>>>>> >>>>>> The goal is for Publish to be directly applicable in various >>>>>> production and to avoid tapping into managing files and folders; but >>>>>> rather >>>>>> focus on the quality assurance aspect of asset management. Including a >>>>>> user-friendly GUI and validations per type of resource; model, rig, >>>>>> shader >>>>>> etc. >>>>>> >>>>>> Looking forward to hearing from you! >>>>>> >>>>>> Best, >>>>>> Marcus >>>>>> >>>>>> >>>>>> -- >>>>>> *Marcus Ottosson* >>>>>> [email protected] >>>>>> >>>>>> -- >>>>>> You received this message because you are subscribed to the Google >>>>>> Groups "Python Programming for Autodesk Maya" group. >>>>>> To unsubscribe from this group and stop receiving emails from it, >>>>>> send an email to [email protected]. >>>>>> To view this discussion on the web visit >>>>>> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODcyfYFq5%2B65fLujpNfhiK8vAUWXSic0bYEGynpBV3DRA%40mail.gmail.com >>>>>> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmODcyfYFq5%2B65fLujpNfhiK8vAUWXSic0bYEGynpBV3DRA%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>>> . >>>>>> For more options, visit https://groups.google.com/d/optout. >>>>>> >>>>> >>>>> >>>>> >>>>> -- >>>>> --:: Kurian ::-- >>>>> >>>>> -- >>>>> You received this message because you are subscribed to the Google >>>>> Groups "Python Programming for Autodesk Maya" group. >>>>> To unsubscribe from this group and stop receiving emails from it, send >>>>> an email to [email protected]. >>>>> To view this discussion on the web visit >>>>> https://groups.google.com/d/msgid/python_inside_maya/CANEMyhMz%2BCnW7SGYE-M%3DCux-F%3D1WDz34ih_2QrD9pxOQXYJ2tQ%40mail.gmail.com >>>>> <https://groups.google.com/d/msgid/python_inside_maya/CANEMyhMz%2BCnW7SGYE-M%3DCux-F%3D1WDz34ih_2QrD9pxOQXYJ2tQ%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>>> . >>>>> For more options, visit https://groups.google.com/d/optout. >>>>> >>>> >>>> >>>> -- >>>> *Marcus Ottosson* >>>> [email protected] >>>> >>>> -- >>>> You received this message because you are subscribed to the Google >>>> Groups "Python Programming for Autodesk Maya" group. >>>> To unsubscribe from this group and stop receiving emails from it, send >>>> an email to [email protected]. >>>> To view this discussion on the web visit >>>> https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBy7Mx2-LxLcXDVCmiDQGpz0FJX_Z1Xz2Xom7e6G5kUxA%40mail.gmail.com >>>> <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBy7Mx2-LxLcXDVCmiDQGpz0FJX_Z1Xz2Xom7e6G5kUxA%40mail.gmail.com?utm_medium=email&utm_source=footer> >>>> . >>>> >>>> For more options, visit https://groups.google.com/d/optout. >>>> >>> >>> >>> >>> -- >>> Christopher Crouzet >>> *http://christophercrouzet.com* <http://christophercrouzet.com> >>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "Python Programming for Autodesk Maya" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> To view this discussion on the web visit >>> https://groups.google.com/d/msgid/python_inside_maya/CANuKW50qQL-KbYFwZGzKbt4BYUWz4qVNRwhG11oOx_a7NAPFFA%40mail.gmail.com >>> <https://groups.google.com/d/msgid/python_inside_maya/CANuKW50qQL-KbYFwZGzKbt4BYUWz4qVNRwhG11oOx_a7NAPFFA%40mail.gmail.com?utm_medium=email&utm_source=footer> >>> . >>> >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> >> >> -- >> *Marcus Ottosson* >> [email protected] >> > > > > -- > *Marcus Ottosson* > [email protected] > > -- > You received this message because you are subscribed to the Google Groups > "Python Programming for Autodesk Maya" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > To view this discussion on the web visit > https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBdm26U7kG-dRu-tkFibf7aHLRf%3DaFUXeb4UL6Arx%2BJyQ%40mail.gmail.com > <https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBdm26U7kG-dRu-tkFibf7aHLRf%3DaFUXeb4UL6Arx%2BJyQ%40mail.gmail.com?utm_medium=email&utm_source=footer> > . > > For more options, visit https://groups.google.com/d/optout. > -- Christopher Crouzet *http://christophercrouzet.com* <http://christophercrouzet.com> -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CANuKW519xuijz11rrh1i78FFVeS7xUKdN%3DPg38UwUEMr-bLzDg%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
