Yes, well, why C++, why not assembly or straight up binary? Now I'm confused too! :)
Joking aside, in a nutshell I suppose it's a matter of choosing the right tool for the right job, Python is more prone to rapid prototyping whereas C++ provides better performance and options. Whether it's easier to manage in terms of writing plug-ins is probably dependent on what you end up doing for plug-in. Is your plug-in exposing a command to Maya that you'd like to wrap in a beautiful GUI, or is it a complex deformer that only needs a "Start" button? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/CAFRtmOBQWEePS4n-VztiowrkUNQFHurzJD%3DdjTgQh6P2OEu7bw%40mail.gmail.com. For more options, visit https://groups.google.com/d/optout.
