Yes, well, why C++, why not assembly or straight up binary? Now I'm
confused too! :)

Joking aside, in a nutshell I suppose it's a matter of choosing the right
tool for the right job, Python is more prone to rapid prototyping whereas
C++ provides better performance and options. Whether it's easier to manage
in terms of writing plug-ins is probably dependent on what you end up doing
for plug-in. Is your plug-in exposing a command to Maya that you'd like to
wrap in a beautiful GUI, or is it a complex deformer that only needs a
"Start" button?
​

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