For me, it's been because I've been scaling up in complexity - start out
with the ol make-it-in-mel, then when that became insufficient for what
i was after, to pyqt/pyside. It's also something that's got less
complexity (in a fashion) and less dev environment overhead so
*theoretically* someone else has a greater chance of picking up the pyqt
and running with it if i get hit by a bus.




On Mon, Dec 15, 2014, at 08:51 AM, AK Eric wrote:
> Most of the UI's I write are interacting with *other* legacy ui's
> (whether authored via mel, Python cmds, or PySide) , or parts of the
> DAG. If the only access I had to them was through the c++ api I'd
> probably shoot myself :P Having access to PySide (for me) makes the
> actual interaction part with Maya trivial, compared to jumping through
> all the hoops needed to do simple stuff in the api.
>


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