Thanks Justin, This actually helps me out quite a bit. I was beginning to go crazy trying to figure this out.
I didn't know about 'MGlobal.getFunctionSetList'. That will certainly be helpful to me. I'll keep digging around for how to do this properly. I guess for now, I'll just getSelectionStrings() and retrieve the UV values that way. If I call cmds.ls(sl=True), it prints out something like this: [u'nurbsPlane1.uv[0.59253706134522][0.161564439096155]', u'nurbsPlane1.uv[0.599931211606115][0.410924399414686]', u'nurbsPlane1.uv[0.57016780534669][0.701572989190219]', u'nurbsPlane1.uv[0.584485270214895][0.858501935271855]'] So that will be simple. I just wish it was simple to grab those selected UV coordinates through the API. Bah! Anyways, Many Thanks for your help, I really appreciate it. This has taught me quite a bit already ;) Kev -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/fbc085d3-b686-4c53-892f-9d8aa71cd5c9%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
