Is it possible to use GDB to figure out what exactly is crashing? I don't
use PyMEL either, but does PyMEL have any compiled bits that are
conflicting with that version of Maya (or maybe its all pure py)? Maybe it
has installed atexit hooks and is hitting a bad reference to something at
shutdown. If all else fails and you simply need to work around it... you
could use  "os._exit(0)" to do a hard exit that bypasses pythons atexit
hooks.


On Fri, Nov 13, 2015 at 1:11 PM Chad Vernon <[email protected]> wrote:

> Anyone with experience using pymel and maya.standalone experience any
> Fatal Errors when the process ends?  I don't have any experience with pymel
> and am looking into running a setup in standalone mode.
>
> # runtests.py
> import maya.standalone
> print 'initialize maya'
> maya.standalone.initialize(name='python')
> print 'done initialize maya'
> import pymel.core as pm
> print 'done import pymel'
> # pm.i_hate_you()
>
> I've cleared my prefs, Maya.env, MAYA_SCRIPT_PATH, MAYA_MODULE_PATH, and
> PYTHONPATH variables to make sure there were no conflicts.  This is what
> happens:
>
> C:\Users\cvernon\Documents\Development>"C:\Program
> Files\Autodesk\Maya2015\bin\mayapy.exe" runtests.py
> initialize maya
> done initialize maya
> pymel.internal.startup : DEBUG : startup.mayaInit: called
> pymel.internal.startup : DEBUG : startup.mayaInit: maya already started -
> exiting
> pymel.internal.factories : DEBUG : Loading api cache...
> pymel.internal.startup : DEBUG : Loading the API cache from u'C:\\Program
> Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaApi2015.zip'
> pymel.internal.startup : DEBUG : Loading the API-MEL bridge from
> 'C:\\Program
> Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaApiMelBridge.zip'
> pymel.internal.factories : DEBUG : Initialized API Cache in in 0.22 sec
> pymel.internal.factories : DEBUG : Loading cmd cache...
> pymel.internal.startup : DEBUG : Loading the list of Maya commands from
> u'C:\\Program
> Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaCmdsList2015.zip'
> pymel.internal.factories : DEBUG : Initialized Cmd Cache in in 0.13 sec
> pymel.core.uitypes : DEBUG : could not determine node type for AETemplate
> pymel.internal.factories : DEBUG : MFnDagNode.model is deprecated
> pymel.core : DEBUG : Adding pluginLoaded callback
> pymel.core : DEBUG : Adding pluginUnloaded callback
> pymel.internal.startup : DEBUG : finalizing
> pymel.internal.startup : DEBUG : initMEL
> pymel.internal.startup : DEBUG : running: createPreferencesOptVars.mel
> pymel.internal.startup : DEBUG : running: createGlobalOptVars.mel
> pymel.internal.startup : DEBUG : running:
> C:/Users/cvernon/Documents/maya\2015-x64\prefs\userPrefs.mel
> pymel.internal.startup : DEBUG : running: initialStartup.mel
> Warning: file: C:/Program
> Files/Autodesk/Maya2015/scripts/startup/initialStartup.mel line 195: Y-axis
> is already the Up-axis
> pymel.internal.startup : DEBUG : running: initialPlugins.mel
> pymel.core : DEBUG : Plugin loaded: modelingToolkitExt
> pymel.core : DEBUG : Plugin loaded: modelingToolkit
> pymel.core : DEBUG : Plugin loaded: dx11Shader
> pymel.core : DEBUG : Adding command: dx11Shader
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: dx11Shader
> pymel.core : DEBUG : Adding node: coneAngleToHotspotConverter
> pymel.internal.startup : DEBUG : running: namedCommandSetup.mel
> pymel.internal.startup : DEBUG : running:
> C:/Users/cvernon/Documents/maya\2015-x64\prefs\userNamedCommands.mel
> pymel.internal.startup : DEBUG : running:
> C:/Users/cvernon/Documents/maya\2015-x64\prefs\pluginPrefs.mel
> pymel.core : DEBUG : Plugin loaded: retargeterNodes
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: CustomRigDefaultMappingNode
> pymel.core : DEBUG : Adding node: CustomRigRetargeterNode
> pymel.core : DEBUG : Plugin loaded: mayaHIK
> pymel.core : DEBUG : Adding command: HIKComputeReference
> pymel.core : DEBUG : Adding command: HIKInitAxis
> pymel.core : DEBUG : Adding command: GetHIKMatrixDecomposition
> pymel.core : DEBUG : Adding command: GetHIKNode
> pymel.core : DEBUG : Adding command: hikGetNodeCount
> pymel.core : DEBUG : Adding command: GetHIKNodeName
> pymel.core : DEBUG : Adding command: hikGetNodeIdFromName
> pymel.core : DEBUG : Adding command: GetHIKEffectorCount
> pymel.core : DEBUG : Adding command: GetHIKEffectorName
> pymel.core : DEBUG : Adding command: hikGetEffectorIdFromName
> pymel.core : DEBUG : Adding command: GetHIKChildCount
> pymel.core : DEBUG : Adding command: GetHIKChildId
> pymel.core : DEBUG : Adding command: GetHIKParentId
> pymel.core : DEBUG : Adding command: GetFKIdFromEffectorId
> pymel.core : DEBUG : Adding command: LoadHIKCharacterDefinition
> pymel.core : DEBUG : Adding command: SaveHIKCharacterDefinition
> pymel.core : DEBUG : Adding command: LoadHIKCharacterState
> pymel.core : DEBUG : Adding command: LoadHIKEffectorSetState
> pymel.core : DEBUG : Adding command: LoadHIKPropertySetState
> pymel.core : DEBUG : Adding command: pushPinning
> pymel.core : DEBUG : Adding command: popPinning
> pymel.core : DEBUG : Adding command: isDescendentPulling
> pymel.core : DEBUG : Adding command: HIKUiControl
> pymel.core : DEBUG : Adding command:
> GetProperty2StateAttrNameFromHIKEffectorId
> pymel.core : DEBUG : Adding command: hikBodyPart
> pymel.core : DEBUG : Adding command: hikManip
> pymel.core : DEBUG : Adding command: hikRigAlign
> pymel.core : DEBUG : Adding command: hikRigSync
> pymel.core : DEBUG : Adding command: ResetProperty2State
> pymel.core : DEBUG : Adding command: HIKGetRemoteCharacterList
> pymel.core : DEBUG : Adding command: hikCharacterToolWidget
> pymel.core : DEBUG : Adding command: hikCustomRigToolWidget
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: HIKSolverNode
> pymel.core : DEBUG : Adding node: HIKRetargeterNode
> pymel.core : DEBUG : Adding node: HIKCharacterNode
> pymel.core : DEBUG : Adding node: HIKSkeletonGeneratorNode
> pymel.core : DEBUG : Adding node: HIKControlSetNode
> pymel.core : DEBUG : Adding node: HIKEffectorFromCharacter
> pymel.core : DEBUG : Adding node: HIKSK2State
> pymel.core : DEBUG : Adding node: HIKFK2State
> pymel.core : DEBUG : Adding node: HIKState2FK
> pymel.core : DEBUG : Adding node: HIKState2SK
> pymel.core : DEBUG : Adding node: HIKState2GlobalSK
> pymel.core : DEBUG : Adding node: HIKEffector2State
> pymel.core : DEBUG : Adding node: HIKState2Effector
> pymel.core : DEBUG : Adding node: HIKProperty2State
> pymel.core : DEBUG : Adding node: HIKPinning2State
> pymel.core : DEBUG : Adding node: ComputeGlobal
> pymel.core : DEBUG : Adding node: ComputeLocal
> pymel.core : DEBUG : Adding node: HIKCharacterStateClient
> pymel.core : DEBUG : Plugin loaded: GamePipeline
> pymel.core : DEBUG : Adding command: GamePipeline
> pymel.core : DEBUG : Plugin loaded: CloudImportExport
> pymel.core : DEBUG : Adding command: CloudImportExport
> pymel.core : DEBUG : Plugin loaded: tiffFloatReader
> Initialized VP2.0 renderer {
>   Version : 5.3.2.800. Feature Level 5.
>   Adapter : AMD Radeon R9 200 / HD 7900 Series
>   Vendor ID: 4098. Device ID : 26520
>   Driver : aticfx64.dll:15.200.1062.1004.
>   API : DirectX V.11.  Max texture size : 16384 * 16384.
>   Max tex coords : 32
>   Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
>   Active stereo support available : 0
>   GPU Memory Limit : 3072 MB.
>   CPU Memory Limit: 31059 MB.
> }
> pymel.core : DEBUG : Plugin loaded: bifrostvisplugin
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: bifrostLiquidMaterial
> pymel.core : DEBUG : Adding node: bifrostShape
> pymel.core : DEBUG : Plugin loaded: ikSpringSolver
> pymel.core : DEBUG : Adding command: ikSpringSolverRestPose
> pymel.core : DEBUG : Adding command: ikSpringSolverCallbacks
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: ikSpringSolver
> pymel.core : DEBUG : Plugin loaded: ik2Bsolver
> pymel.core : DEBUG : Adding command: addIK2BsolverCallbacks
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: ik2Bsolver
> Error: file: C:/Program
> Files/Autodesk/Maya2015/plug-ins/xgen/scripts/igInitialize.mel line 63:
> ImportError: file <mayaconsole> line 1: No module named xgenm
> Error: Unable to execute igInitialize.mel.
> Unable to execute igInitialize.mel.Error: line 0: ImportError: file <maya
> console> line 1: No module named xgenm
> Error: Unable to execute xgen.mel.
> Unable to execute xgen.mel.pymel.core : DEBUG : Plugin loaded: xgenToolkit
> pymel.core : DEBUG : Adding command: xgmAddGuide
> pymel.core : DEBUG : Adding command: xgmPreview
> pymel.core : DEBUG : Adding command: xgmDraRender
> pymel.core : DEBUG : Adding command: xgmFileRender
> pymel.core : DEBUG : Adding command: xgmPointRender
> pymel.core : DEBUG : Adding command: xgmBakeGuideVertices
> pymel.core : DEBUG : Adding command: xgmSetActive
> pymel.core : DEBUG : Adding command: xgmBindPatches
> pymel.core : DEBUG : Adding command: xgmCopyDescription
> pymel.core : DEBUG : Adding command: xgmMoveDescription
> pymel.core : DEBUG : Adding command: xgmSetGuideCVCount
> pymel.core : DEBUG : Adding command: xgmExportToP3D
> pymel.core : DEBUG : Adding command: xgmClumpMap
> pymel.core : DEBUG : Adding command: xgmNullRender
> pymel.core : DEBUG : Adding command: xgmMelRender
> pymel.core : DEBUG : Adding command: xgmParticleRender
> pymel.core : DEBUG : Adding command: xgmPromoteRender
> pymel.core : DEBUG : Adding command: xgmGuideRender
> pymel.core : DEBUG : Adding command: xgmSelectedPrims
> pymel.core : DEBUG : Adding command: xgmDensityComp
> pymel.core : DEBUG : Adding command: xgmGuideGeom
> pymel.core : DEBUG : Adding command: xgmSetArchiveSize
> pymel.core : DEBUG : Adding command: xgmCurveToGuide
> pymel.core : DEBUG : Adding command: xgmSyncPatchVisibility
> pymel.core : DEBUG : Adding command: xgmPolyToGuide
> pymel.core : DEBUG : Adding command: xgmRebuildCurve
> pymel.core : DEBUG : Adding command: xgmWrapXGen
> pymel.core : DEBUG : Adding command: xgmPatchInfo
> pymel.core : DEBUG : Adding command: xgmFindAttachment
> pymel.core : DEBUG : Adding command: xgmInterpSetup
> pymel.core : DEBUG : Adding command: xgmPushOver
> pymel.core : DEBUG : Adding command: xgmPoints
> pymel.core : DEBUG : Adding command: xgmExport
> pymel.core : DEBUG : Adding command: xgmSetAttr
> pymel.core : DEBUG : Adding command: geoUtils
> pymel.core : DEBUG : Adding command: muMessageAdd
> pymel.core : DEBUG : Adding command: muMessageDelete
> pymel.core : DEBUG : Adding command: muMessageQuery
> pymel.core : DEBUG : Adding command: igBrush
> pymel.core : DEBUG : Adding command: iGroom
> pymel.core : DEBUG : Adding command: igConvertToLogical
> pymel.core : DEBUG : Adding command: ptexBake
> pymel.core : DEBUG : Adding command: createPtexUV
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: xgmPalette
> pymel.core : DEBUG : Adding node: xgmDescription
> pymel.core : DEBUG : Adding node: xgmPatch
> pymel.core : DEBUG : Adding node: xgmMakeGuide
> pymel.core : DEBUG : Adding node: xgmGuide
> pymel.core : DEBUG : Adding node: xgmGuideManip
> pymel.internal.factories : DEBUG : could not create a PyNode for
> manipulator type xgmGuideManip
> pymel.core : DEBUG : Adding node: xgmPointsManip
> pymel.internal.factories : DEBUG : could not create a PyNode for
> manipulator type xgmPointsManip
> pymel.core : DEBUG : Adding node: xgmConnectivity
> pymel.core : DEBUG : Adding node: xgmPointsViewer
> pymel.core : DEBUG : Adding node: xgmNurbsPatch
> pymel.core : DEBUG : Adding node: xgmSubdPatch
> pymel.core : DEBUG : Adding node: xgmArchiveGuide
> pymel.core : DEBUG : Adding node: xgmCardGuide
> pymel.core : DEBUG : Adding node: createPtexUV
> pymel.core : DEBUG : Adding node: xgmSphereGuide
> pymel.core : DEBUG : Adding node: xgmSplineGuide
> pymel.core : DEBUG : Adding node: igBrushManip
> pymel.internal.factories : DEBUG : could not create a PyNode for
> manipulator type igBrushManip
> pymel.core : DEBUG : Adding node: igmDescription
> AbcExport v1.0 using Alembic 1.5.4 (built May  8 2014 13:47:10)
> pymel.core : DEBUG : Plugin loaded: AbcExport
> pymel.core : DEBUG : Adding command: AbcExport
> pymel.core : DEBUG : Plugin loaded: fbxmaya
> pymel.core : DEBUG : Adding command: FBXImport
> pymel.core : DEBUG : Adding command: FBXExport
> pymel.core : DEBUG : Adding command: FBXResetImport
> pymel.core : DEBUG : Adding command: FBXResetExport
> pymel.core : DEBUG : Adding command: FBXImportOCMerge
> pymel.core : DEBUG : Adding command: FBXPushSettings
> pymel.core : DEBUG : Adding command: FBXPopSettings
> pymel.core : DEBUG : Adding command: FBXLoadImportPresetFile
> pymel.core : DEBUG : Adding command: FBXLoadExportPresetFile
> pymel.core : DEBUG : Adding command: FBXLoadMBImportPresetFile
> pymel.core : DEBUG : Adding command: FBXLoadMBExportPresetFile
> pymel.core : DEBUG : Adding command: FBXImportShowUI
> pymel.core : DEBUG : Adding command: FBXImportGenerateLog
> pymel.core : DEBUG : Adding command: FBXImportMode
> pymel.core : DEBUG : Adding command: FBXImportMergeBackNullPivots
> pymel.core : DEBUG : Adding command: FBXImportConvertDeformingNullsToJoint
> pymel.core : DEBUG : Adding command: FBXImportHardEdges
> pymel.core : DEBUG : Adding command: FBXImportUnlockNormals
> pymel.core : DEBUG : Adding command: FBXImportProtectDrivenKeys
> pymel.core : DEBUG : Adding command: FBXImportMergeAnimationLayers
> pymel.core : DEBUG : Adding command: FBXImportResamplingRateSource
> pymel.core : DEBUG : Adding command: FBXImportSetMayaFrameRate
> pymel.core : DEBUG : Adding command: FBXImportQuaternion
> pymel.core : DEBUG : Adding command: FBXImportSetLockedAttribute
> pymel.core : DEBUG : Adding command: FBXImportAxisConversionEnable
> pymel.core : DEBUG : Adding command: FBXImportScaleFactor
> pymel.core : DEBUG : Adding command: FBXImportUpAxis
> pymel.core : DEBUG : Adding command: FBXImportAutoAxisEnable
> pymel.core : DEBUG : Adding command: FBXImportForcedFileAxis
> pymel.core : DEBUG : Adding command: FBXImportCacheFile
> pymel.core : DEBUG : Adding command: FBXImportSkins
> pymel.core : DEBUG : Adding command: FBXImportShapes
> pymel.core : DEBUG : Adding command: FBXImportCameras
> pymel.core : DEBUG : Adding command: FBXImportLights
> pymel.core : DEBUG : Adding command: FBXImportFillTimeline
> pymel.core : DEBUG : Adding command: FBXImportConstraints
> pymel.core : DEBUG : Adding command: FBXImportSkeletonDefinitionsAs
> pymel.core : DEBUG : Adding command: FBXExportShowUI
> pymel.core : DEBUG : Adding command: FBXExportGenerateLog
> pymel.core : DEBUG : Adding command: FBXExportFileVersion
> pymel.core : DEBUG : Adding command: FBXExportApplyConstantKeyReducer
> pymel.core : DEBUG : Adding command: FBXExportQuaternion
> pymel.core : DEBUG : Adding command: FBXExportSkins
> pymel.core : DEBUG : Adding command: FBXExportShapes
> pymel.core : DEBUG : Adding command: FBXExportCameras
> pymel.core : DEBUG : Adding command: FBXExportLights
> pymel.core : DEBUG : Adding command: FBXExportInstances
> pymel.core : DEBUG : Adding command: FBXExportReferencedContainersContent
> pymel.core : DEBUG : Adding command: FBXExportReferencedAssetsContent
> pymel.core : DEBUG : Adding command: FBXExportBakeComplexStart
> pymel.core : DEBUG : Adding command: FBXExportBakeComplexEnd
> pymel.core : DEBUG : Adding command: FBXExportBakeComplexStep
> pymel.core : DEBUG : Adding command: FBXExportEmbeddedTextures
> pymel.core : DEBUG : Adding command: FBXExportConvert2Tif
> pymel.core : DEBUG : Adding command: FBXExportInAscii
> pymel.core : DEBUG : Adding command: FBXExportBakeComplexAnimation
> pymel.core : DEBUG : Adding command: FBXExportBakeResampleAnimation
> pymel.core : DEBUG : Adding command: FBXExportUseSceneName
> pymel.core : DEBUG : Adding command: FBXExportAnimationOnly
> pymel.core : DEBUG : Adding command: FBXExportSplitAnimationIntoTakes
> pymel.core : DEBUG : Adding command:
> FBXExportDeleteOriginalTakeOnSplitAnimation
> pymel.core : DEBUG : Adding command: FBXExportHardEdges
> pymel.core : DEBUG : Adding command: FBXExportTangents
> pymel.core : DEBUG : Adding command: FBXExportSmoothMesh
> pymel.core : DEBUG : Adding command: FBXExportSmoothingGroups
> pymel.core : DEBUG : Adding command: FBXExportFinestSubdivLevel
> pymel.core : DEBUG : Adding command: FBXExportInputConnections
> pymel.core : DEBUG : Adding command: FBXExportConstraints
> pymel.core : DEBUG : Adding command: FBXExportSkeletonDefinitions
> pymel.core : DEBUG : Adding command: FBXExportCacheFile
> pymel.core : DEBUG : Adding command: FBXExportQuickSelectSetAsCache
> pymel.core : DEBUG : Adding command: FBXExportTriangulate
> pymel.core : DEBUG : Adding command: FBXExportColladaTriangulate
> pymel.core : DEBUG : Adding command: FBXExportColladaSingleMatrix
> pymel.core : DEBUG : Adding command: FBXExportColladaFrameRate
> pymel.core : DEBUG : Adding command: FBXResamplingRate
> pymel.core : DEBUG : Adding command: FBXRead
> pymel.core : DEBUG : Adding command: FBXClose
> pymel.core : DEBUG : Adding command: FBXGetTakeCount
> pymel.core : DEBUG : Adding command: FBXGetTakeIndex
> pymel.core : DEBUG : Adding command: FBXGetTakeName
> pymel.core : DEBUG : Adding command: FBXGetTakeComment
> pymel.core : DEBUG : Adding command: FBXGetTakeLocalTimeSpan
> pymel.core : DEBUG : Adding command: FBXGetTakeReferenceTimeSpan
> pymel.core : DEBUG : Adding command: FBXImportConvertUnitString
> pymel.core : DEBUG : Adding command: FBXExportConvertUnitString
> pymel.core : DEBUG : Adding command: FBXExportAxisConversionMethod
> pymel.core : DEBUG : Adding command: FBXExportUpAxis
> pymel.core : DEBUG : Adding command: FBXExportScaleFactor
> pymel.core : DEBUG : Adding command: FBXProperties
> pymel.core : DEBUG : Adding command: FBXProperty
> pymel.core : DEBUG : Adding command: FBXExportUseTmpFilePeripheral
> pymel.core : DEBUG : Adding command: FBXUICallBack
> pymel.core : DEBUG : Adding command: FBXUIShowOptions
> pymel.core : DEBUG : Plugin loaded: gameFbxExporter
> pymel.core : DEBUG : Adding command: gameExporter
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: gameFbxExporter
> pymel.core : DEBUG : Plugin loaded: VectorRender
> pymel.core : DEBUG : Adding command: vectorize
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: vectorRenderGlobals
> pymel.core : DEBUG : Plugin loaded: OpenEXRLoader
> pymel.core : DEBUG : Plugin loaded: Unfold3D
> pymel.core : DEBUG : Adding command: Unfold3D
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: Unfold3DUnfold
> pymel.core : DEBUG : Adding node: Unfold3DOptimize
> pymel.core : DEBUG : Plugin loaded: mayaCharacterization
> pymel.core : DEBUG : Adding command: characterizationToolUICmd
> Error: file: C:/Program Files/Autodesk/Maya2015/scripts/muscle/cMuscle.mel
> line 112: UI commands can't be run in batch mode.
> pymel.core : DEBUG : Plugin loaded: MayaMuscle
> pymel.core : DEBUG : Adding command: cMuscleAbout
> pymel.core : DEBUG : Adding command: cMuscleWeight
> pymel.core : DEBUG : Adding command: cMuscleQuery
> pymel.core : DEBUG : Adding command: cMuscleBindSticky
> pymel.core : DEBUG : Adding command: cMuscleRelaxSetup
> pymel.core : DEBUG : Adding command: cMuscleSplineBind
> pymel.core : DEBUG : Adding command: cMuscleCache
> pymel.core : DEBUG : Adding command: cMuscleWeightSave
> pymel.core : DEBUG : Adding command: cMuscleWeightMirror
> pymel.core : DEBUG : Adding command: cMuscleCompIndex
> pymel.core : DEBUG : Adding command: cMuscleWeightDefault
> pymel.core : DEBUG : Adding command: cMuscleSimulate
> pymel.core : DEBUG : Adding command: cMuscleRayIntersect
> pymel.core : DEBUG : Adding command: cMuscleWeightPrune
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: cMuscleObject
> pymel.core : DEBUG : Adding node: cMuscleSystem
> pymel.core : DEBUG : Adding node: cMuscleDirection
> pymel.core : DEBUG : Adding node: cMuscleStretch
> pymel.core : DEBUG : Adding node: cMuscleDisplay
> pymel.core : DEBUG : Adding node: cMuscleSpline
> pymel.core : DEBUG : Adding node: cMuscleSplineDeformer
> pymel.core : DEBUG : Adding node: cMuscleSurfAttach
> pymel.core : DEBUG : Adding node: cMuscleShader
> pymel.core : DEBUG : Adding node: cMuscleKeepOut
> pymel.core : DEBUG : Adding node: cMuscleDisplace
> pymel.core : DEBUG : Adding node: cMuscleMultiCollide
> pymel.core : DEBUG : Adding node: cMuscleCreator
> pymel.core : DEBUG : Adding node: cMuscleDebug
> pymel.core : DEBUG : Adding node: cMuscleSmartCollide
> pymel.core : DEBUG : Adding node: cMuscleFalloff
> pymel.core : DEBUG : Adding node: cMuscleSmartConstraint
> pymel.core : DEBUG : Adding node: cMuscleRelative
> pymel.core : DEBUG : Plugin loaded: rotateHelper
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: rotateHelper
> pymel.core : DEBUG : Plugin loaded: AutodeskPacketFile
> pymel.core : DEBUG : Adding command: apfEntityNode
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: apfFileNode
> pymel.core : DEBUG : Adding node: apfEntityNode
> pymel.core : DEBUG : Plugin loaded: DirectConnect
> pymel.core : DEBUG : Plugin loaded: matrixNodes
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: decomposeMatrix
> pymel.core : DEBUG : Adding node: composeMatrix
> pymel.core : DEBUG : Adding node: inverseMatrix
> pymel.core : DEBUG : Adding node: transposeMatrix
> AbcImport v1.0 using Alembic 1.5.4 (built May  8 2014 13:47:10)
> pymel.core : DEBUG : Plugin loaded: AbcImport
> pymel.core : DEBUG : Adding command: AbcImport
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: AlembicNode
> 11 errors generated.
> Error while processing C:\Program
> Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.
> pymel.core : DEBUG : Plugin loaded: BifrostMain
> pymel.core : DEBUG : Adding command: gbGameCommand
> pymel.core : DEBUG : Adding command: bifrostCreateMayaView
> pymel.core : DEBUG : Adding command: gbLogManager
> pymel.core : DEBUG : Adding command: mw_vpe
> pymel.core : DEBUG : Adding command: ProcessEvents
> pymel.core : DEBUG : Adding command: mw_FloatingMaya
> pymel.core : DEBUG : Adding command: aminocompound
> pymel.core : DEBUG : Adding command: applicationcomplex
> pymel.core : DEBUG : Adding command: bifrostproject
> pymel.core : DEBUG : Plugin loaded: autoLoader
> pymel.core : DEBUG : Adding command: moduleDetectionLogic
> pymel.core : DEBUG : Plugin loaded: gpuCache
> pymel.core : DEBUG : Adding command: gpuCache
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: gpuCache
> pymel.core : DEBUG : Plugin loaded: sceneAssembly
> pymel.core : DEBUG : Adding command: adskRepresentation
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: assemblyDefinition
> pymel.core : DEBUG : Adding node: assemblyReference
> pymel.core : DEBUG : Adding node: adskPrepareRenderGlobals
> pymel.core : DEBUG : Plugin loaded: Substance
> pymel.core : DEBUG : Adding command: sbs_SetEngine
> pymel.core : DEBUG : Adding command: sbs_GetEngine
> pymel.core : DEBUG : Adding command: sbs_GoToMarketPlace
> pymel.core : DEBUG : Adding command: sbs_EditSubstance
> pymel.core : DEBUG : Adding command: sbs_SetGlobalTextureWidth
> pymel.core : DEBUG : Adding command: sbs_GetGlobalTextureWidth
> pymel.core : DEBUG : Adding command: sbs_SetGlobalTextureHeight
> pymel.core : DEBUG : Adding command: sbs_GetGlobalTextureHeight
> pymel.core : DEBUG : Adding command: sbs_SetEditionModeScale
> pymel.core : DEBUG : Adding command: sbs_GetEditionModeScale
> pymel.core : DEBUG : Adding command: sbs_IsSubstanceRelocalized
> pymel.core : DEBUG : Adding command: sbs_GetGraphsNamesFromSubstanceNode
> pymel.core : DEBUG : Adding command:
> sbs_GetPackageFullPathNameFromSubstanceNode
> pymel.core : DEBUG : Adding command: sbs_GetChannelsNamesFromSubstanceNode
> pymel.core : DEBUG : Adding command: sbs_GetAllInputsFromSubstanceNode
> pymel.core : DEBUG : Adding command: sbs_GetEnumCount
> pymel.core : DEBUG : Adding command: sbs_GetEnumName
> pymel.core : DEBUG : Adding command: sbs_GetEnumValue
> pymel.core : DEBUG : Adding command: sbs_AffectedByAllInputs
> pymel.core : DEBUG : Adding command: sbs_AffectTheseAttributes
> pymel.core : DEBUG : Adding command: sbs_GetSubstanceBuildVersion
> pymel.core : DEBUG : Adding command: sbs_SetBakeFormat
> pymel.core : DEBUG : Adding command: sbs_GetBakeFormat
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: substance
> pymel.core : DEBUG : Adding node: substanceOutput
> pymel.core : DEBUG : Plugin loaded: OneClick
> pymel.core : DEBUG : Adding command: OneClickExecute
> pymel.core : DEBUG : Adding command: OneClickMenuExecute
> pymel.core : DEBUG : Adding command: OneClickDispatch
> pymel.core : DEBUG : Adding command: OneClickGetState
> pymel.core : DEBUG : Adding command: OneClickSetCallback
> pymel.core : DEBUG : Adding command: OneClickDisconnect
> pymel.core : DEBUG : Adding command: OneClickAcknowledge
> pymel.core : DEBUG : Adding command: OneClickAcknowledgeCallback
> pymel.core : DEBUG : Adding command:
> OneClickMotionBuilderSendToCurrentScene
> pymel.core : DEBUG : Adding command:
> OneClickSetupMotionBuilderCharacterStream
> pymel.core : DEBUG : Adding command: OneClickFetchRemoteCharacter
> pymel.core : DEBUG : Adding command: OneClickGetContactingAppName
> pymel.core : DEBUG : Plugin loaded: shaderFXPlugin
> pymel.core : DEBUG : Adding command: shaderfx
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: ShaderfxShader
> pymel.core : DEBUG : Adding node: StingrayPBS
> pymel.core : DEBUG : Plugin loaded: bifrostshellnode
> pymel.core : DEBUG : Adding command: bifrost
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: bifrostContainer
> pymel.core : DEBUG : Adding node: bifrostAttrNotifier
> pymel.core : DEBUG : Plugin loaded: ArubaTessellator
> Error: file: C:/Program
> Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46:
> ImportError: file C:/Program
> Files/Autodesk/Maya2015/plug-ins/xgen/plug-ins/xgenMR.py line 9: No module
> named xgenm
> Warning: file: C:/Program
> Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46: Failed
> to run file: C:/Program
> Files/Autodesk/Maya2015/plug-ins/xgen/plug-ins/xgenMR.py
> pymel.core : DEBUG : Plugin loaded: xgenMR
> pymel : ERROR : Failed to get controlCommand list from xgenMR
> pymel : ERROR : Failed to get modelEditorCommand list from xgenMR
> pymel : ERROR : Failed to get command list from xgenMR
> pymel : ERROR : Failed to get constraintCommand list from xgenMR
> pymel.core : ERROR : Failed to get depend nodes list from xgenMR
> Error: file: C:/Program
> Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46:
>  (xgenMR)
> pymel.core : DEBUG : Plugin loaded: quatNodes
> pymel.core : DEBUG : Running plugin-loaded nodes callback
> pymel.core : DEBUG : Adding node: quatToEuler
> pymel.core : DEBUG : Adding node: eulerToQuat
> pymel.core : DEBUG : Adding node: quatInvert
> pymel.core : DEBUG : Adding node: quatConjugate
> pymel.core : DEBUG : Adding node: quatNegate
> pymel.core : DEBUG : Adding node: quatNormalize
> pymel.core : DEBUG : Adding node: quatAdd
> pymel.core : DEBUG : Adding node: quatSub
> pymel.core : DEBUG : Adding node: quatProd
> pymel.internal.startup : DEBUG : done running mel files
> done import pymel
> Fatal Error. Attempting to save in C:/Users/cvernon/AppData/Local/Temp/
> cvernon.20151112.1607.ma
>
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