So I've been running into this a lot with 2016.
The fix I've been using is:
def crash_fix():
import maya.cmds as cmds
try:
cmds.quit()
except AttributeError:
pass
atexit.register(crash_fix)
I usually throw that in either userSetup.py or sitecustomize.py, mostly so
I don't need to think about it.
>From what I remember when I tried to really dig into this, during shutdown
maya is trying to run maya.app.finalize, but by the time it tries to run,
the system seems to have unloaded whatever libraries that function is
depending on.
On Thursday, November 12, 2015 at 8:09:08 PM UTC-6, elrond79 wrote:
>
> Hmm... well, not sure I know exactly what's going on, because I can't
> reproduce your issue on my linux box, but we've seen some similar stuff
> before - basically, issues where when using
> mayapy + maya.standalone.initialize(), maya fails to clean up properly on
> exit, and segfaults. It's an issue we've reported to autodesk before,
> since it messes up the return code, but I don't think it's high on their
> priority list to fix.
>
> A few things to try:
>
> - instead of importing pymel, import maya.cmds, and do something that
> will trigger actual loading of some of the commands / libraries (maya.cmds
> uses some fancy delayed loading stuff), and populate the scene, and see if
> it still crashes on exit - ie:
> - import maya.cmds
> - maya.cmds.polyCube()
> - add these lines to your script:
> - import pymel.internal.startup
> - pymel.internal.startup.fixMayapy2011SegFault() # we first
> encountered the problem in maya 2011, but it still happens as of 2015
> at
> least...
>
> Even if the first non-pymel test doesn't trigger the crash, my guess is
> it's still this same issue - it just may be a different library that
> triggers the issue (libOpenMayaFX, or OpenMayaRender, etc). Pymel may
> import some of these to do some basic inspection stuff, which is why you
> see the crash on import of pymel.
>
> Last thing you can try doing - instead of doing an explicit
> maya.standalone.initialize(), simply import pymel.core. This will trigger
> maya.standalone.initialize() if it hasn't been done already, and also tries
> to run a startup sequence that more closely mirrors that of a normal gui
> maya session - for instance, come to think of it, I think it runs
> pluginPrefs.mel (which maya.standalone doesn't do) - so it could be a
> plugin that's causing problems. You can test that by executing that mel
> script yourself...
>
> On Fri, Nov 13, 2015 at 11:11 AM Chad Vernon <[email protected]
> <javascript:>> wrote:
>
>> Anyone with experience using pymel and maya.standalone experience any
>> Fatal Errors when the process ends? I don't have any experience with pymel
>> and am looking into running a setup in standalone mode.
>>
>> # runtests.py
>> import maya.standalone
>> print 'initialize maya'
>> maya.standalone.initialize(name='python')
>> print 'done initialize maya'
>> import pymel.core as pm
>> print 'done import pymel'
>> # pm.i_hate_you()
>>
>> I've cleared my prefs, Maya.env, MAYA_SCRIPT_PATH, MAYA_MODULE_PATH, and
>> PYTHONPATH variables to make sure there were no conflicts. This is what
>> happens:
>>
>> C:\Users\cvernon\Documents\Development>"C:\Program
>> Files\Autodesk\Maya2015\bin\mayapy.exe" runtests.py
>> initialize maya
>> done initialize maya
>> pymel.internal.startup : DEBUG : startup.mayaInit: called
>> pymel.internal.startup : DEBUG : startup.mayaInit: maya already started -
>> exiting
>> pymel.internal.factories : DEBUG : Loading api cache...
>> pymel.internal.startup : DEBUG : Loading the API cache from u'C:\\Program
>> Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaApi2015.zip'
>> pymel.internal.startup : DEBUG : Loading the API-MEL bridge from
>> 'C:\\Program
>> Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaApiMelBridge.zip'
>> pymel.internal.factories : DEBUG : Initialized API Cache in in 0.22 sec
>> pymel.internal.factories : DEBUG : Loading cmd cache...
>> pymel.internal.startup : DEBUG : Loading the list of Maya commands from
>> u'C:\\Program
>> Files\\Autodesk\\Maya2015\\Python\\lib\\site-packages\\pymel\\cache\\mayaCmdsList2015.zip'
>> pymel.internal.factories : DEBUG : Initialized Cmd Cache in in 0.13 sec
>> pymel.core.uitypes : DEBUG : could not determine node type for AETemplate
>> pymel.internal.factories : DEBUG : MFnDagNode.model is deprecated
>> pymel.core : DEBUG : Adding pluginLoaded callback
>> pymel.core : DEBUG : Adding pluginUnloaded callback
>> pymel.internal.startup : DEBUG : finalizing
>> pymel.internal.startup : DEBUG : initMEL
>> pymel.internal.startup : DEBUG : running: createPreferencesOptVars.mel
>> pymel.internal.startup : DEBUG : running: createGlobalOptVars.mel
>> pymel.internal.startup : DEBUG : running:
>> C:/Users/cvernon/Documents/maya\2015-x64\prefs\userPrefs.mel
>> pymel.internal.startup : DEBUG : running: initialStartup.mel
>> Warning: file: C:/Program
>> Files/Autodesk/Maya2015/scripts/startup/initialStartup.mel line 195: Y-axis
>> is already the Up-axis
>> pymel.internal.startup : DEBUG : running: initialPlugins.mel
>> pymel.core : DEBUG : Plugin loaded: modelingToolkitExt
>> pymel.core : DEBUG : Plugin loaded: modelingToolkit
>> pymel.core : DEBUG : Plugin loaded: dx11Shader
>> pymel.core : DEBUG : Adding command: dx11Shader
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: dx11Shader
>> pymel.core : DEBUG : Adding node: coneAngleToHotspotConverter
>> pymel.internal.startup : DEBUG : running: namedCommandSetup.mel
>> pymel.internal.startup : DEBUG : running:
>> C:/Users/cvernon/Documents/maya\2015-x64\prefs\userNamedCommands.mel
>> pymel.internal.startup : DEBUG : running:
>> C:/Users/cvernon/Documents/maya\2015-x64\prefs\pluginPrefs.mel
>> pymel.core : DEBUG : Plugin loaded: retargeterNodes
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: CustomRigDefaultMappingNode
>> pymel.core : DEBUG : Adding node: CustomRigRetargeterNode
>> pymel.core : DEBUG : Plugin loaded: mayaHIK
>> pymel.core : DEBUG : Adding command: HIKComputeReference
>> pymel.core : DEBUG : Adding command: HIKInitAxis
>> pymel.core : DEBUG : Adding command: GetHIKMatrixDecomposition
>> pymel.core : DEBUG : Adding command: GetHIKNode
>> pymel.core : DEBUG : Adding command: hikGetNodeCount
>> pymel.core : DEBUG : Adding command: GetHIKNodeName
>> pymel.core : DEBUG : Adding command: hikGetNodeIdFromName
>> pymel.core : DEBUG : Adding command: GetHIKEffectorCount
>> pymel.core : DEBUG : Adding command: GetHIKEffectorName
>> pymel.core : DEBUG : Adding command: hikGetEffectorIdFromName
>> pymel.core : DEBUG : Adding command: GetHIKChildCount
>> pymel.core : DEBUG : Adding command: GetHIKChildId
>> pymel.core : DEBUG : Adding command: GetHIKParentId
>> pymel.core : DEBUG : Adding command: GetFKIdFromEffectorId
>> pymel.core : DEBUG : Adding command: LoadHIKCharacterDefinition
>> pymel.core : DEBUG : Adding command: SaveHIKCharacterDefinition
>> pymel.core : DEBUG : Adding command: LoadHIKCharacterState
>> pymel.core : DEBUG : Adding command: LoadHIKEffectorSetState
>> pymel.core : DEBUG : Adding command: LoadHIKPropertySetState
>> pymel.core : DEBUG : Adding command: pushPinning
>> pymel.core : DEBUG : Adding command: popPinning
>> pymel.core : DEBUG : Adding command: isDescendentPulling
>> pymel.core : DEBUG : Adding command: HIKUiControl
>> pymel.core : DEBUG : Adding command:
>> GetProperty2StateAttrNameFromHIKEffectorId
>> pymel.core : DEBUG : Adding command: hikBodyPart
>> pymel.core : DEBUG : Adding command: hikManip
>> pymel.core : DEBUG : Adding command: hikRigAlign
>> pymel.core : DEBUG : Adding command: hikRigSync
>> pymel.core : DEBUG : Adding command: ResetProperty2State
>> pymel.core : DEBUG : Adding command: HIKGetRemoteCharacterList
>> pymel.core : DEBUG : Adding command: hikCharacterToolWidget
>> pymel.core : DEBUG : Adding command: hikCustomRigToolWidget
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: HIKSolverNode
>> pymel.core : DEBUG : Adding node: HIKRetargeterNode
>> pymel.core : DEBUG : Adding node: HIKCharacterNode
>> pymel.core : DEBUG : Adding node: HIKSkeletonGeneratorNode
>> pymel.core : DEBUG : Adding node: HIKControlSetNode
>> pymel.core : DEBUG : Adding node: HIKEffectorFromCharacter
>> pymel.core : DEBUG : Adding node: HIKSK2State
>> pymel.core : DEBUG : Adding node: HIKFK2State
>> pymel.core : DEBUG : Adding node: HIKState2FK
>> pymel.core : DEBUG : Adding node: HIKState2SK
>> pymel.core : DEBUG : Adding node: HIKState2GlobalSK
>> pymel.core : DEBUG : Adding node: HIKEffector2State
>> pymel.core : DEBUG : Adding node: HIKState2Effector
>> pymel.core : DEBUG : Adding node: HIKProperty2State
>> pymel.core : DEBUG : Adding node: HIKPinning2State
>> pymel.core : DEBUG : Adding node: ComputeGlobal
>> pymel.core : DEBUG : Adding node: ComputeLocal
>> pymel.core : DEBUG : Adding node: HIKCharacterStateClient
>> pymel.core : DEBUG : Plugin loaded: GamePipeline
>> pymel.core : DEBUG : Adding command: GamePipeline
>> pymel.core : DEBUG : Plugin loaded: CloudImportExport
>> pymel.core : DEBUG : Adding command: CloudImportExport
>> pymel.core : DEBUG : Plugin loaded: tiffFloatReader
>> Initialized VP2.0 renderer {
>> Version : 5.3.2.800. Feature Level 5.
>> Adapter : AMD Radeon R9 200 / HD 7900 Series
>> Vendor ID: 4098. Device ID : 26520
>> Driver : aticfx64.dll:15.200.1062.1004.
>> API : DirectX V.11. Max texture size : 16384 * 16384.
>> Max tex coords : 32
>> Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5).
>> Active stereo support available : 0
>> GPU Memory Limit : 3072 MB.
>> CPU Memory Limit: 31059 MB.
>> }
>> pymel.core : DEBUG : Plugin loaded: bifrostvisplugin
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: bifrostLiquidMaterial
>> pymel.core : DEBUG : Adding node: bifrostShape
>> pymel.core : DEBUG : Plugin loaded: ikSpringSolver
>> pymel.core : DEBUG : Adding command: ikSpringSolverRestPose
>> pymel.core : DEBUG : Adding command: ikSpringSolverCallbacks
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: ikSpringSolver
>> pymel.core : DEBUG : Plugin loaded: ik2Bsolver
>> pymel.core : DEBUG : Adding command: addIK2BsolverCallbacks
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: ik2Bsolver
>> Error: file: C:/Program
>> Files/Autodesk/Maya2015/plug-ins/xgen/scripts/igInitialize.mel line 63:
>> ImportError: file <mayaconsole> line 1: No module named xgenm
>> Error: Unable to execute igInitialize.mel.
>> Unable to execute igInitialize.mel.Error: line 0: ImportError: file <maya
>> console> line 1: No module named xgenm
>> Error: Unable to execute xgen.mel.
>> Unable to execute xgen.mel.pymel.core : DEBUG : Plugin loaded: xgenToolkit
>> pymel.core : DEBUG : Adding command: xgmAddGuide
>> pymel.core : DEBUG : Adding command: xgmPreview
>> pymel.core : DEBUG : Adding command: xgmDraRender
>> pymel.core : DEBUG : Adding command: xgmFileRender
>> pymel.core : DEBUG : Adding command: xgmPointRender
>> pymel.core : DEBUG : Adding command: xgmBakeGuideVertices
>> pymel.core : DEBUG : Adding command: xgmSetActive
>> pymel.core : DEBUG : Adding command: xgmBindPatches
>> pymel.core : DEBUG : Adding command: xgmCopyDescription
>> pymel.core : DEBUG : Adding command: xgmMoveDescription
>> pymel.core : DEBUG : Adding command: xgmSetGuideCVCount
>> pymel.core : DEBUG : Adding command: xgmExportToP3D
>> pymel.core : DEBUG : Adding command: xgmClumpMap
>> pymel.core : DEBUG : Adding command: xgmNullRender
>> pymel.core : DEBUG : Adding command: xgmMelRender
>> pymel.core : DEBUG : Adding command: xgmParticleRender
>> pymel.core : DEBUG : Adding command: xgmPromoteRender
>> pymel.core : DEBUG : Adding command: xgmGuideRender
>> pymel.core : DEBUG : Adding command: xgmSelectedPrims
>> pymel.core : DEBUG : Adding command: xgmDensityComp
>> pymel.core : DEBUG : Adding command: xgmGuideGeom
>> pymel.core : DEBUG : Adding command: xgmSetArchiveSize
>> pymel.core : DEBUG : Adding command: xgmCurveToGuide
>> pymel.core : DEBUG : Adding command: xgmSyncPatchVisibility
>> pymel.core : DEBUG : Adding command: xgmPolyToGuide
>> pymel.core : DEBUG : Adding command: xgmRebuildCurve
>> pymel.core : DEBUG : Adding command: xgmWrapXGen
>> pymel.core : DEBUG : Adding command: xgmPatchInfo
>> pymel.core : DEBUG : Adding command: xgmFindAttachment
>> pymel.core : DEBUG : Adding command: xgmInterpSetup
>> pymel.core : DEBUG : Adding command: xgmPushOver
>> pymel.core : DEBUG : Adding command: xgmPoints
>> pymel.core : DEBUG : Adding command: xgmExport
>> pymel.core : DEBUG : Adding command: xgmSetAttr
>> pymel.core : DEBUG : Adding command: geoUtils
>> pymel.core : DEBUG : Adding command: muMessageAdd
>> pymel.core : DEBUG : Adding command: muMessageDelete
>> pymel.core : DEBUG : Adding command: muMessageQuery
>> pymel.core : DEBUG : Adding command: igBrush
>> pymel.core : DEBUG : Adding command: iGroom
>> pymel.core : DEBUG : Adding command: igConvertToLogical
>> pymel.core : DEBUG : Adding command: ptexBake
>> pymel.core : DEBUG : Adding command: createPtexUV
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: xgmPalette
>> pymel.core : DEBUG : Adding node: xgmDescription
>> pymel.core : DEBUG : Adding node: xgmPatch
>> pymel.core : DEBUG : Adding node: xgmMakeGuide
>> pymel.core : DEBUG : Adding node: xgmGuide
>> pymel.core : DEBUG : Adding node: xgmGuideManip
>> pymel.internal.factories : DEBUG : could not create a PyNode for
>> manipulator type xgmGuideManip
>> pymel.core : DEBUG : Adding node: xgmPointsManip
>> pymel.internal.factories : DEBUG : could not create a PyNode for
>> manipulator type xgmPointsManip
>> pymel.core : DEBUG : Adding node: xgmConnectivity
>> pymel.core : DEBUG : Adding node: xgmPointsViewer
>> pymel.core : DEBUG : Adding node: xgmNurbsPatch
>> pymel.core : DEBUG : Adding node: xgmSubdPatch
>> pymel.core : DEBUG : Adding node: xgmArchiveGuide
>> pymel.core : DEBUG : Adding node: xgmCardGuide
>> pymel.core : DEBUG : Adding node: createPtexUV
>> pymel.core : DEBUG : Adding node: xgmSphereGuide
>> pymel.core : DEBUG : Adding node: xgmSplineGuide
>> pymel.core : DEBUG : Adding node: igBrushManip
>> pymel.internal.factories : DEBUG : could not create a PyNode for
>> manipulator type igBrushManip
>> pymel.core : DEBUG : Adding node: igmDescription
>> AbcExport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10)
>> pymel.core : DEBUG : Plugin loaded: AbcExport
>> pymel.core : DEBUG : Adding command: AbcExport
>> pymel.core : DEBUG : Plugin loaded: fbxmaya
>> pymel.core : DEBUG : Adding command: FBXImport
>> pymel.core : DEBUG : Adding command: FBXExport
>> pymel.core : DEBUG : Adding command: FBXResetImport
>> pymel.core : DEBUG : Adding command: FBXResetExport
>> pymel.core : DEBUG : Adding command: FBXImportOCMerge
>> pymel.core : DEBUG : Adding command: FBXPushSettings
>> pymel.core : DEBUG : Adding command: FBXPopSettings
>> pymel.core : DEBUG : Adding command: FBXLoadImportPresetFile
>> pymel.core : DEBUG : Adding command: FBXLoadExportPresetFile
>> pymel.core : DEBUG : Adding command: FBXLoadMBImportPresetFile
>> pymel.core : DEBUG : Adding command: FBXLoadMBExportPresetFile
>> pymel.core : DEBUG : Adding command: FBXImportShowUI
>> pymel.core : DEBUG : Adding command: FBXImportGenerateLog
>> pymel.core : DEBUG : Adding command: FBXImportMode
>> pymel.core : DEBUG : Adding command: FBXImportMergeBackNullPivots
>> pymel.core : DEBUG : Adding command: FBXImportConvertDeformingNullsToJoint
>> pymel.core : DEBUG : Adding command: FBXImportHardEdges
>> pymel.core : DEBUG : Adding command: FBXImportUnlockNormals
>> pymel.core : DEBUG : Adding command: FBXImportProtectDrivenKeys
>> pymel.core : DEBUG : Adding command: FBXImportMergeAnimationLayers
>> pymel.core : DEBUG : Adding command: FBXImportResamplingRateSource
>> pymel.core : DEBUG : Adding command: FBXImportSetMayaFrameRate
>> pymel.core : DEBUG : Adding command: FBXImportQuaternion
>> pymel.core : DEBUG : Adding command: FBXImportSetLockedAttribute
>> pymel.core : DEBUG : Adding command: FBXImportAxisConversionEnable
>> pymel.core : DEBUG : Adding command: FBXImportScaleFactor
>> pymel.core : DEBUG : Adding command: FBXImportUpAxis
>> pymel.core : DEBUG : Adding command: FBXImportAutoAxisEnable
>> pymel.core : DEBUG : Adding command: FBXImportForcedFileAxis
>> pymel.core : DEBUG : Adding command: FBXImportCacheFile
>> pymel.core : DEBUG : Adding command: FBXImportSkins
>> pymel.core : DEBUG : Adding command: FBXImportShapes
>> pymel.core : DEBUG : Adding command: FBXImportCameras
>> pymel.core : DEBUG : Adding command: FBXImportLights
>> pymel.core : DEBUG : Adding command: FBXImportFillTimeline
>> pymel.core : DEBUG : Adding command: FBXImportConstraints
>> pymel.core : DEBUG : Adding command: FBXImportSkeletonDefinitionsAs
>> pymel.core : DEBUG : Adding command: FBXExportShowUI
>> pymel.core : DEBUG : Adding command: FBXExportGenerateLog
>> pymel.core : DEBUG : Adding command: FBXExportFileVersion
>> pymel.core : DEBUG : Adding command: FBXExportApplyConstantKeyReducer
>> pymel.core : DEBUG : Adding command: FBXExportQuaternion
>> pymel.core : DEBUG : Adding command: FBXExportSkins
>> pymel.core : DEBUG : Adding command: FBXExportShapes
>> pymel.core : DEBUG : Adding command: FBXExportCameras
>> pymel.core : DEBUG : Adding command: FBXExportLights
>> pymel.core : DEBUG : Adding command: FBXExportInstances
>> pymel.core : DEBUG : Adding command: FBXExportReferencedContainersContent
>> pymel.core : DEBUG : Adding command: FBXExportReferencedAssetsContent
>> pymel.core : DEBUG : Adding command: FBXExportBakeComplexStart
>> pymel.core : DEBUG : Adding command: FBXExportBakeComplexEnd
>> pymel.core : DEBUG : Adding command: FBXExportBakeComplexStep
>> pymel.core : DEBUG : Adding command: FBXExportEmbeddedTextures
>> pymel.core : DEBUG : Adding command: FBXExportConvert2Tif
>> pymel.core : DEBUG : Adding command: FBXExportInAscii
>> pymel.core : DEBUG : Adding command: FBXExportBakeComplexAnimation
>> pymel.core : DEBUG : Adding command: FBXExportBakeResampleAnimation
>> pymel.core : DEBUG : Adding command: FBXExportUseSceneName
>> pymel.core : DEBUG : Adding command: FBXExportAnimationOnly
>> pymel.core : DEBUG : Adding command: FBXExportSplitAnimationIntoTakes
>> pymel.core : DEBUG : Adding command:
>> FBXExportDeleteOriginalTakeOnSplitAnimation
>> pymel.core : DEBUG : Adding command: FBXExportHardEdges
>> pymel.core : DEBUG : Adding command: FBXExportTangents
>> pymel.core : DEBUG : Adding command: FBXExportSmoothMesh
>> pymel.core : DEBUG : Adding command: FBXExportSmoothingGroups
>> pymel.core : DEBUG : Adding command: FBXExportFinestSubdivLevel
>> pymel.core : DEBUG : Adding command: FBXExportInputConnections
>> pymel.core : DEBUG : Adding command: FBXExportConstraints
>> pymel.core : DEBUG : Adding command: FBXExportSkeletonDefinitions
>> pymel.core : DEBUG : Adding command: FBXExportCacheFile
>> pymel.core : DEBUG : Adding command: FBXExportQuickSelectSetAsCache
>> pymel.core : DEBUG : Adding command: FBXExportTriangulate
>> pymel.core : DEBUG : Adding command: FBXExportColladaTriangulate
>> pymel.core : DEBUG : Adding command: FBXExportColladaSingleMatrix
>> pymel.core : DEBUG : Adding command: FBXExportColladaFrameRate
>> pymel.core : DEBUG : Adding command: FBXResamplingRate
>> pymel.core : DEBUG : Adding command: FBXRead
>> pymel.core : DEBUG : Adding command: FBXClose
>> pymel.core : DEBUG : Adding command: FBXGetTakeCount
>> pymel.core : DEBUG : Adding command: FBXGetTakeIndex
>> pymel.core : DEBUG : Adding command: FBXGetTakeName
>> pymel.core : DEBUG : Adding command: FBXGetTakeComment
>> pymel.core : DEBUG : Adding command: FBXGetTakeLocalTimeSpan
>> pymel.core : DEBUG : Adding command: FBXGetTakeReferenceTimeSpan
>> pymel.core : DEBUG : Adding command: FBXImportConvertUnitString
>> pymel.core : DEBUG : Adding command: FBXExportConvertUnitString
>> pymel.core : DEBUG : Adding command: FBXExportAxisConversionMethod
>> pymel.core : DEBUG : Adding command: FBXExportUpAxis
>> pymel.core : DEBUG : Adding command: FBXExportScaleFactor
>> pymel.core : DEBUG : Adding command: FBXProperties
>> pymel.core : DEBUG : Adding command: FBXProperty
>> pymel.core : DEBUG : Adding command: FBXExportUseTmpFilePeripheral
>> pymel.core : DEBUG : Adding command: FBXUICallBack
>> pymel.core : DEBUG : Adding command: FBXUIShowOptions
>> pymel.core : DEBUG : Plugin loaded: gameFbxExporter
>> pymel.core : DEBUG : Adding command: gameExporter
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: gameFbxExporter
>> pymel.core : DEBUG : Plugin loaded: VectorRender
>> pymel.core : DEBUG : Adding command: vectorize
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: vectorRenderGlobals
>> pymel.core : DEBUG : Plugin loaded: OpenEXRLoader
>> pymel.core : DEBUG : Plugin loaded: Unfold3D
>> pymel.core : DEBUG : Adding command: Unfold3D
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: Unfold3DUnfold
>> pymel.core : DEBUG : Adding node: Unfold3DOptimize
>> pymel.core : DEBUG : Plugin loaded: mayaCharacterization
>> pymel.core : DEBUG : Adding command: characterizationToolUICmd
>> Error: file: C:/Program
>> Files/Autodesk/Maya2015/scripts/muscle/cMuscle.mel line 112: UI commands
>> can't be run in batch mode.
>> pymel.core : DEBUG : Plugin loaded: MayaMuscle
>> pymel.core : DEBUG : Adding command: cMuscleAbout
>> pymel.core : DEBUG : Adding command: cMuscleWeight
>> pymel.core : DEBUG : Adding command: cMuscleQuery
>> pymel.core : DEBUG : Adding command: cMuscleBindSticky
>> pymel.core : DEBUG : Adding command: cMuscleRelaxSetup
>> pymel.core : DEBUG : Adding command: cMuscleSplineBind
>> pymel.core : DEBUG : Adding command: cMuscleCache
>> pymel.core : DEBUG : Adding command: cMuscleWeightSave
>> pymel.core : DEBUG : Adding command: cMuscleWeightMirror
>> pymel.core : DEBUG : Adding command: cMuscleCompIndex
>> pymel.core : DEBUG : Adding command: cMuscleWeightDefault
>> pymel.core : DEBUG : Adding command: cMuscleSimulate
>> pymel.core : DEBUG : Adding command: cMuscleRayIntersect
>> pymel.core : DEBUG : Adding command: cMuscleWeightPrune
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: cMuscleObject
>> pymel.core : DEBUG : Adding node: cMuscleSystem
>> pymel.core : DEBUG : Adding node: cMuscleDirection
>> pymel.core : DEBUG : Adding node: cMuscleStretch
>> pymel.core : DEBUG : Adding node: cMuscleDisplay
>> pymel.core : DEBUG : Adding node: cMuscleSpline
>> pymel.core : DEBUG : Adding node: cMuscleSplineDeformer
>> pymel.core : DEBUG : Adding node: cMuscleSurfAttach
>> pymel.core : DEBUG : Adding node: cMuscleShader
>> pymel.core : DEBUG : Adding node: cMuscleKeepOut
>> pymel.core : DEBUG : Adding node: cMuscleDisplace
>> pymel.core : DEBUG : Adding node: cMuscleMultiCollide
>> pymel.core : DEBUG : Adding node: cMuscleCreator
>> pymel.core : DEBUG : Adding node: cMuscleDebug
>> pymel.core : DEBUG : Adding node: cMuscleSmartCollide
>> pymel.core : DEBUG : Adding node: cMuscleFalloff
>> pymel.core : DEBUG : Adding node: cMuscleSmartConstraint
>> pymel.core : DEBUG : Adding node: cMuscleRelative
>> pymel.core : DEBUG : Plugin loaded: rotateHelper
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: rotateHelper
>> pymel.core : DEBUG : Plugin loaded: AutodeskPacketFile
>> pymel.core : DEBUG : Adding command: apfEntityNode
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: apfFileNode
>> pymel.core : DEBUG : Adding node: apfEntityNode
>> pymel.core : DEBUG : Plugin loaded: DirectConnect
>> pymel.core : DEBUG : Plugin loaded: matrixNodes
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: decomposeMatrix
>> pymel.core : DEBUG : Adding node: composeMatrix
>> pymel.core : DEBUG : Adding node: inverseMatrix
>> pymel.core : DEBUG : Adding node: transposeMatrix
>> AbcImport v1.0 using Alembic 1.5.4 (built May 8 2014 13:47:10)
>> pymel.core : DEBUG : Plugin loaded: AbcImport
>> pymel.core : DEBUG : Adding command: AbcImport
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: AlembicNode
>> 11 errors generated.
>> Error while processing C:\Program
>> Files\Autodesk\Maya2015\plug-ins\bifrost\db\presets\__rootincludeall__.h.
>> pymel.core : DEBUG : Plugin loaded: BifrostMain
>> pymel.core : DEBUG : Adding command: gbGameCommand
>> pymel.core : DEBUG : Adding command: bifrostCreateMayaView
>> pymel.core : DEBUG : Adding command: gbLogManager
>> pymel.core : DEBUG : Adding command: mw_vpe
>> pymel.core : DEBUG : Adding command: ProcessEvents
>> pymel.core : DEBUG : Adding command: mw_FloatingMaya
>> pymel.core : DEBUG : Adding command: aminocompound
>> pymel.core : DEBUG : Adding command: applicationcomplex
>> pymel.core : DEBUG : Adding command: bifrostproject
>> pymel.core : DEBUG : Plugin loaded: autoLoader
>> pymel.core : DEBUG : Adding command: moduleDetectionLogic
>> pymel.core : DEBUG : Plugin loaded: gpuCache
>> pymel.core : DEBUG : Adding command: gpuCache
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: gpuCache
>> pymel.core : DEBUG : Plugin loaded: sceneAssembly
>> pymel.core : DEBUG : Adding command: adskRepresentation
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: assemblyDefinition
>> pymel.core : DEBUG : Adding node: assemblyReference
>> pymel.core : DEBUG : Adding node: adskPrepareRenderGlobals
>> pymel.core : DEBUG : Plugin loaded: Substance
>> pymel.core : DEBUG : Adding command: sbs_SetEngine
>> pymel.core : DEBUG : Adding command: sbs_GetEngine
>> pymel.core : DEBUG : Adding command: sbs_GoToMarketPlace
>> pymel.core : DEBUG : Adding command: sbs_EditSubstance
>> pymel.core : DEBUG : Adding command: sbs_SetGlobalTextureWidth
>> pymel.core : DEBUG : Adding command: sbs_GetGlobalTextureWidth
>> pymel.core : DEBUG : Adding command: sbs_SetGlobalTextureHeight
>> pymel.core : DEBUG : Adding command: sbs_GetGlobalTextureHeight
>> pymel.core : DEBUG : Adding command: sbs_SetEditionModeScale
>> pymel.core : DEBUG : Adding command: sbs_GetEditionModeScale
>> pymel.core : DEBUG : Adding command: sbs_IsSubstanceRelocalized
>> pymel.core : DEBUG : Adding command: sbs_GetGraphsNamesFromSubstanceNode
>> pymel.core : DEBUG : Adding command:
>> sbs_GetPackageFullPathNameFromSubstanceNode
>> pymel.core : DEBUG : Adding command: sbs_GetChannelsNamesFromSubstanceNode
>> pymel.core : DEBUG : Adding command: sbs_GetAllInputsFromSubstanceNode
>> pymel.core : DEBUG : Adding command: sbs_GetEnumCount
>> pymel.core : DEBUG : Adding command: sbs_GetEnumName
>> pymel.core : DEBUG : Adding command: sbs_GetEnumValue
>> pymel.core : DEBUG : Adding command: sbs_AffectedByAllInputs
>> pymel.core : DEBUG : Adding command: sbs_AffectTheseAttributes
>> pymel.core : DEBUG : Adding command: sbs_GetSubstanceBuildVersion
>> pymel.core : DEBUG : Adding command: sbs_SetBakeFormat
>> pymel.core : DEBUG : Adding command: sbs_GetBakeFormat
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: substance
>> pymel.core : DEBUG : Adding node: substanceOutput
>> pymel.core : DEBUG : Plugin loaded: OneClick
>> pymel.core : DEBUG : Adding command: OneClickExecute
>> pymel.core : DEBUG : Adding command: OneClickMenuExecute
>> pymel.core : DEBUG : Adding command: OneClickDispatch
>> pymel.core : DEBUG : Adding command: OneClickGetState
>> pymel.core : DEBUG : Adding command: OneClickSetCallback
>> pymel.core : DEBUG : Adding command: OneClickDisconnect
>> pymel.core : DEBUG : Adding command: OneClickAcknowledge
>> pymel.core : DEBUG : Adding command: OneClickAcknowledgeCallback
>> pymel.core : DEBUG : Adding command:
>> OneClickMotionBuilderSendToCurrentScene
>> pymel.core : DEBUG : Adding command:
>> OneClickSetupMotionBuilderCharacterStream
>> pymel.core : DEBUG : Adding command: OneClickFetchRemoteCharacter
>> pymel.core : DEBUG : Adding command: OneClickGetContactingAppName
>> pymel.core : DEBUG : Plugin loaded: shaderFXPlugin
>> pymel.core : DEBUG : Adding command: shaderfx
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: ShaderfxShader
>> pymel.core : DEBUG : Adding node: StingrayPBS
>> pymel.core : DEBUG : Plugin loaded: bifrostshellnode
>> pymel.core : DEBUG : Adding command: bifrost
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: bifrostContainer
>> pymel.core : DEBUG : Adding node: bifrostAttrNotifier
>> pymel.core : DEBUG : Plugin loaded: ArubaTessellator
>> Error: file: C:/Program
>> Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46:
>> ImportError: file C:/Program
>> Files/Autodesk/Maya2015/plug-ins/xgen/plug-ins/xgenMR.py line 9: No module
>> named xgenm
>> Warning: file: C:/Program
>> Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46: Failed
>> to run file: C:/Program
>> Files/Autodesk/Maya2015/plug-ins/xgen/plug-ins/xgenMR.py
>> pymel.core : DEBUG : Plugin loaded: xgenMR
>> pymel : ERROR : Failed to get controlCommand list from xgenMR
>> pymel : ERROR : Failed to get modelEditorCommand list from xgenMR
>> pymel : ERROR : Failed to get command list from xgenMR
>> pymel : ERROR : Failed to get constraintCommand list from xgenMR
>> pymel.core : ERROR : Failed to get depend nodes list from xgenMR
>> Error: file: C:/Program
>> Files/Autodesk/Maya2015/scripts/startup/autoLoadPlugin.mel line 46:
>> (xgenMR)
>> pymel.core : DEBUG : Plugin loaded: quatNodes
>> pymel.core : DEBUG : Running plugin-loaded nodes callback
>> pymel.core : DEBUG : Adding node: quatToEuler
>> pymel.core : DEBUG : Adding node: eulerToQuat
>> pymel.core : DEBUG : Adding node: quatInvert
>> pymel.core : DEBUG : Adding node: quatConjugate
>> pymel.core : DEBUG : Adding node: quatNegate
>> pymel.core : DEBUG : Adding node: quatNormalize
>> pymel.core : DEBUG : Adding node: quatAdd
>> pymel.core : DEBUG : Adding node: quatSub
>> pymel.core : DEBUG : Adding node: quatProd
>> pymel.internal.startup : DEBUG : done running mel files
>> done import pymel
>> Fatal Error. Attempting to save in C:/Users/cvernon/AppData/Local/Temp/
>> cvernon.20151112.1607.ma
>>
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