A test I was given a couple of weeks back required me to do a maya.standalone process with pymel , I was also running into a lot of crashes turns out that Pymel was complaining that a lot of the plugins didn't had pymel commands so pymel would refuses to import, resulting in the crashes. The only way I found to get around that was to unload the plugins before I start importing pymel.
The abc* exports, game* plugins and fbxmaya was the culprits for me. I didn't had this problem doing the same thing on macs in my company, seems to be a windows maya issue. -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/f1599e1e-6d70-44af-bbf6-294a9bbe9026%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
