A test I was given a couple of weeks back required me to do a 
maya.standalone process with pymel , I was also running into a lot of 
crashes turns out that Pymel was complaining that a lot of the plugins 
didn't had pymel commands so pymel would refuses to import, resulting in 
the crashes. The only way I found to get around that was to unload the 
plugins before I start importing pymel.

The abc* exports, game* plugins and fbxmaya was the culprits for me. I 
didn't had this problem doing the same thing on macs in my company, seems 
to be a windows maya issue. 

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