Just off the top of my head. The quickest way would be to extract the border edge into a curve. Then do a surface>planar with polygon as the output?
It's a combination of the planarTrimSurface and nurbsTessellate nodes. Which is cool. Since you'll have interactive control over your density and such. You might be able to recreate that behavior via the API? -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/7f5f15a2-cc99-4e45-8bcb-90fa7432dd5f%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
