Before you even write your actual code you're just writing tests for ways you THINK the functions should work and the input/output you expect from them THEN coding the actual functions themselves to match the test cases.
Of course, I agree. what I meant referring to the reel is that all the questions I am asking derive from that tool I did. I mean that you can consider it as a "hugh" test. That´s why I want to rewrite all from scratch, but this time doing it right and applying OOP as I should. And all of you are right, you got obsessed with subclassing. Now I consider do "theme" modules with regular functions instead of modules with classes that only collect themes without using any OOP for real. But I also want to figure out the right way of subclassing. I think that you took too literally , and that is my fault for not explaning it better, this code: http://pastebin.com/zGx0KQ6h this was just a test to see if I am understanding polimorfism, inheritance and override. > >> -- You received this message because you are subscribed to the Google Groups "Python Programming for Autodesk Maya" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. To view this discussion on the web visit https://groups.google.com/d/msgid/python_inside_maya/26ab845f-8e1b-4492-8d6b-31aef051c6f5%40googlegroups.com. For more options, visit https://groups.google.com/d/optout.
