>> Why not pass the stretchy to makeIk as an argument?
>
>... Because maybe I makeIkStretchy has arguments on it own....
>... Same goes with the twist method. what if I discover a new setup of
twisting in the future?

That is usually handled by abstracting the computation as a solver and
passing a reference to said solver as an argument (it is what Maya does
with its ik, there are not multiple subclasses per type of ik). Think about
the code using your classes, your future self, when all the implementation
details are not so clear in your mind, isn't it painful to have to import
and learn how to use different things in order to create a limb with
slightly different features? What about maintenance?

And yes, by testing I meant unit/integration/automated testing (hopefully
test-first or tdd), sorry if I wasn't clear enough.

Anyway, good luck with the project,
Cheers!

-- 
You received this message because you are subscribed to the Google Groups 
"Python Programming for Autodesk Maya" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
To view this discussion on the web visit 
https://groups.google.com/d/msgid/python_inside_maya/CAPamJi_Ge58xuR8652veqq2T16vmJtgmo4UfdQEN77yCwetoYw%40mail.gmail.com.
For more options, visit https://groups.google.com/d/optout.

Reply via email to