He didn´t go into specifics, bug he insisted that it is buggy( in maya 2015 
al least). He didn´t know if it is any better in maya 2016. He has built 
the entire pipeline and rig builder of the studio in 3 or 4 yeras, so I 
guess he encounter a lot of bugs during this time
Maybe other people have another experience with it.

I just use the api to access stuff like MVector, MPoints, etc... I like 
that with the new api lists are arguments, for example:
import maya.api.OpenMaya as OpenMaya
pointA = OpenMaya.MPoint(cmds.xform('joint1', q=True, t=True, ws=True)) <== 
works

but 

import maya.OpenMaya as oldOm
pointA = oldOm.MPoint(cmds.xform('joint1', q=True, t=True, ws=True)) <== 
doesn´t work because it doesn´t accept lists

isn´t api 2.0 easier to work with?

El viernes, 17 de junio de 2016, 23:54:18 (UTC+2), Justin Israel escribió:
>
>
>
> On Sat, Jun 18, 2016 at 8:30 AM Rudi Hammad <[email protected] 
> <javascript:>> wrote:
>
>> Hello,
>>
>> I was talking with a colleague from the studio, and he told me that they 
>> don use the api.2.0 in maya 2015 because it is very buggy.
>> Do you recommend not using the api 2.0? In the documentation it is 
>> recomended to use 2.0, but in practice it doesn´t look a good idea
>> I am using maya 2016.5, so I don´t know if it is any better
>>
>
> Did your colleague give any example of where it is buggy? I am actually 
> interested to know, since I am not up on the state of it. I've not heard 
> others talk about it being buggy... just incomplete.
>  
>
>>
>> cheers
>>
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